For the current release of Wwise, Audiokinetic has prepared a sample project demonstrating real world sound design examples within a fictional game. This sample project includes Interactive Music, Dynamic Dialogues and Sounds Effects (minigun, footsteps, ambient sound, and car engine) and demonstrates how you can creatively use established and new features of Wwise. We encourage you to have a close look at this project to see how Wwise can manage game audio in one complete project. Please click here to download it.

Please note: While you will be able to modify the audio structures in this sample, you will not be able to use the audio files in your own projects.

The companies and people below created all the content for the sample project:


 

Conservatory of Recording Arts and Sciences

The Conservatory of Recording Arts and Sciences in Tempe, Arizona, concentrates on providing its students with a thorough education in audio. From live sound and recording to post-production and business practices, students attending The Conservatory receive an audio-focused education designed to make them employable in the music discipline of their choice.

Michael McCann

McCann's award winning work as composer, sound designer and producer, has been recognized and showcased worldwide. His broadcast and client resume includes some of the biggest companies in entertainment and advertising, including MTV, Ubisoft, Deutsch Inc. L.A., Ogilvy & Mather, Alliance Atlantis, Gap Inc., VH1 and more.

Soundelux Design Music Group

Soundelux Design Music Group is located in the heart of Hollywood. Soundelux applied its experience in feature film sound design, music composition and voiceover recording to video games for over 15 years, shaping the audio landscape of more than 150 games. The company’s artists have garnered multiple Oscar, BAFTA, Golden Reel and G.A.N.G. nominations and awards.

Technicolor

Since bringing color to motion pictures 90 years ago, Technicolor has evolved into a global and diversified corporation that is now considered the preeminent worldwide provider of services to the media and entertainment industries. Headquartered in Burbank, California, Technicolor is part of the Services division of Thomson.

Tim Rideout

From fish-shoveling, New Brunswick kitchen party-goer to "ultra-hip studio owner" and music producer, this award-winning artist from Canada’s East coast continues to reconcile the down-home boy with the techno-savvy computer geek within. With three compact discs to his credit, feature film scores, TV themes and videogame music, Tim Rideout has his finger in the many pies of North America’s musical smorgasbord.

Tinitus

Started by film/tv audio veterans, Tinitus is a leading provider of audio services, ranging from sound design to 5.1 mixing. Being an early adopter of Audiokinetic's Wwise audio pipeline solution, Tinitus specializes in providing cutting-edge audio content and audio implementation services for game companies.