Larian Studios selects Wwise for the Future

by Alexandra Pasian

 

Larian Studios selects the Wwise audio middleware solution for its advanced
authoring tool.

With the decision, this innovative studio achieves significant
reductions in development and engineering costs. 

To download the customer profile, click here.

Wwise Convinces Audio Programmers

by Alexandra Pasian

Six of the industry’s top audio programmers talk about the advantages of using Wwise, including ease of integration, audio-centric workflow, and performance. They also discuss the power of sophisticated audio as well as the evolution of
the designer-programmer relationship.

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The six programmers are:

Chip Bell, Audio Programmer
Pandemic Studios in Brisbane, Australia

                

David Bettner, Game Developer
Ensemble Studios 

Scott Bilas, Senior Engineer
Loose Cannon Studios

 Blair Bitonti, Central Audio Software Engineer
Activision
Douglas DaSilva, Associate Software Engineer
Blue Fang Games
 Damon Osgood, Principal Lead Programmer of Gameplay
BioWare Austin

Education for the Future of Audio Production for Games

by Alexandra Pasian

 

In order to help its graduates take advantage of the growing opportunities for
audio production in video games, The Conservatory of Recording Arts and
Sciences selects Wwise for its new curriculum.

To download the customer profile, click here.

 

FASA Studio Selects Wwise to Create Next-Gen Audio for Shadowrun

by Alexandra Pasian

 

 

FASA Studio selects Wwise to create next-generation audio for Microsoft Game Studios’ first title to be simultaneously developed for Microsoft Vista and Xbox 360. The intuitive architecture and mature authoring environment make Wwise the ideal fit for Shadowrun, the first game ever to allow PC and Xbox 360 players to go head-to-head on Xbox Live.

To download the customer profile, click here.