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Larian Studios selects Wwise for the Futureby Alexandra Pasian | Larian Studios selects the Wwise audio middleware solution for its advanced authoring tool. With the decision, this innovative studio achieves significant reductions in development and engineering costs. To download the customer profile, click here. |
Wwise Convinces Audio Programmersby Alexandra Pasian Six of the industry’s top audio programmers talk about the advantages of using Wwise, including ease of integration, audio-centric workflow, and performance. They also discuss the power of sophisticated audio as well as the evolution of the designer-programmer relationship. Click on the links below to download the article: | |
The six programmers are: Education for the Future of Audio Production for Gamesby Alexandra Pasian  | In order to help its graduates take advantage of the growing opportunities for audio production in video games, The Conservatory of Recording Arts and Sciences selects Wwise for its new curriculum. To download the customer profile, click here. |
FASA Studio Selects Wwise to Create Next-Gen Audio for Shadowrunby Alexandra Pasian 
| FASA Studio selects Wwise to create next-generation audio for Microsoft Game Studios’ first title to be simultaneously developed for Microsoft Vista and Xbox 360. The intuitive architecture and mature authoring environment make Wwise the ideal fit for Shadowrun, the first game ever to allow PC and Xbox 360 players to go head-to-head on Xbox Live. To download the customer profile, click here. |
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