Developing sophisticated audio for games requires great tools and skilled professionals who know how to use them. As part of our commitment to the future of game production, Audiokinetic makes Wwise easily available to educational institutions and students.

Our program is designed to help educational institutions give students the experience and expertise they need for a successful career in interactive audio. In addition to providing access to the Wwise authoring application and Sound Engine SDK, our program offers technical resources. And if you need help building your curriculum, please contact us for assistance .

“Audiokinetic brings the first universal tool that allows students and professionals to work with sound using a very robust pipeline.  With Wwise, schools now have a real solution for teaching audio production for video games.”
—Michel Henein, Instructor, Conservatory of Recording Arts & Sciences

 

Program Description

As part of our licensing plan, Wwise can be used for free for any non-commercial project; this includes accademic courses and student assignments.

Academic institutions and students can download Wwise from the community center and have immediate access to:

  • documentation
  • video tutorials
  • sample projects
  • technical support via the Knowledge Base

Eligibility

This program is available to:

  • Public and private elementary institutions
  • Secondary and Post-secondary vocational schools
  • Correspondence schools
  • Junior colleges
  • Colleges
  • Universities
  • Other scientific or technical institutions accredited by local state, provincial, or territorial government
  • Students