Wwise Motion allows you to easily create, effortlessly customize, and efficiently manage motion in your game. As with Wwise for audio, the Wwise Motion production pipeline allows you to author, simulate, profile, and edit in real time directly in the comprehensive and intuitive Wwise user interface.
Easy integration
After integrating Wwise into the game engine, programmers need only to write a simple line of code to turn on the Wwise Motion tool.
Totally data driven
Wwise Motion streamlines the development pipeline and gives total control to the creative team. After standard listeners used for audio have been flagged to capture motion data, the remaining work can be done by the design team.
Motion creation
With Wwise Motion, the motion designer uses the comprehensive user interface to select the sounds where rumble is required. The motion designer can then adjust such properties as volume, pitch, or LPF to fine-tune the motion effect.
Flexible
For best results, Wwise Motion allows you to either create motion automatically or customize it:
Automatic motion generation | | The actual sound signal is used in your game to generate motion. This allows you, for example, to simply flag the explosion sound effects to automatically generate the controller’s motion. Coupled with the distance attenuation system in Wwise, the intensity of the rumble felt by the player will be adapted dynamically according to the proximity of the explosion. |
| Custom motion generation | | Either create your own algorithm as a source plug-in, use the Wwise Motion generator, or create your own audio file specially shaped to deliver the feel of specific motions. This means that, for example, you can attach the physics engine to the motion engine in order to automatically generate motion movement based on the main character’s actions. |
Sculpt motion
To control or enhance motion effects in your game, you can apply effects, modify such properties as volume and pitch, or dynamically adjust the rumble force based on object proximity or distance attenuation. With Wwise Motion, all features of the Wwise authoring application are available for you to manage motion.
Cross-platform
Like audio production in Wwise, any motion generated using Wwise Motion can be automatically created and customized for all platforms, including Windows®, PLAYSTATION®3, Xbox360™, and Wii™.
In addition, the plug-in SDK allows you to support any peripheral not yet supported by Wwise Motion.
A plug-in for the D-BOX™ chair is available for PC.
Light-weight
Wwise Motion is extremely light-weight causing virtually no impact on CPU or memory usage. This is due to the fact that motion generated with Wwise Motion is derived from playing audio and because the voice pipeline runs at an extremely low sample rate.