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Wwise is designed to fit easily with any next-generation game engine. The ability to integrate Wwise into your production pipeline means that your artists have more creative control and your programmers have greater freedom. By allowing designers and programmers to work independently and in parallel, Wwise ensures that your entire team works at optimum speed and efficiency. What’s more, because Wwise eliminates repetitive programming tasks, it allows audio programmers to concentrate on creating customized plug-ins that add real value to your game.
Integration with Gamebryo EngineThrough a technological partnership between Emergent and Audiokinetic, Wwise is now designed to be instantly integrated with Gamebryo. By integrating the most complete audio pipeline solution into your runtime engine, you can create state-of-the-art audio faster and more efficiently for your games. Wwise now includes code that bridges with Gamebryo to dramatically reduce the programming and time required for integration. And, because integration can be achieved virtually instantaneously, you can start creating sophisticated audio for your game almost immediately. Integration with Gamebryo
3D Studio Max plug-in The 3DS Max plug-in makes it possible to attach sound behaviors to the scene objects. Whenever the scene is loaded by the Gamebryo game engine, Wwise automatically extracts the sound behaviors and applies them to the game. The following sound behaviors are provided:
To download the complete fact sheet Wwise for Gamebryo, please click here. |
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