Wwise is designed to fit easily with any next-generation game engine.  The ability to integrate Wwise into your production pipeline means that your artists have more creative control and your programmers have greater freedom. 

By allowing designers and programmers to work independently and in parallel, Wwise ensures that your entire team works at optimum speed and efficiency.  What’s more, because Wwise eliminates repetitive programming tasks, it allows audio programmers to concentrate on creating customized plug-ins that add real value to your game.

“Because Wwise allows for greater control over the final mix without having to change the game code itself, our sound designer can play around with ideas and experiment without having to wait for engineering support to hear the results. Having this time to experiment allows us the luxury of more time to polish the game’s audio.”

—Douglas DaSilva, Associate Software Engineer, Blue Fang Games.


Integration with Gamebryo Engine

Through a technological partnership between Emergent and Audiokinetic, Wwise is now designed to be instantly integrated with Gamebryo.  By integrating the most complete audio pipeline solution into your runtime engine, you can create state-of-the-art audio faster and more efficiently for your games.

Wwise now includes code that bridges with Gamebryo to dramatically reduce the programming and time required for integration.  And, because integration can be achieved virtually instantaneously, you can start creating sophisticated audio for your game almost immediately.

Integration with Gamebryo

  • Simplifies the integration process since you have access to the necessary library and to the integration source code, so integrating Wwise into Gamebryo requires virtually no programming effort.
  • Simplifies the initialization code because the sound engine initialization code is pre-generated.
  • Simplifies the change of initialization default settings.
  • Allows you to attach sound to visual objects that are triggered automatically by Gamebryo and played by Wwise.

3D Studio Max plug-in

The 3DS Max plug-in makes it possible to attach sound behaviors to the scene objects. Whenever the scene is loaded by the Gamebryo game engine, Wwise automatically extracts the sound behaviors and applies them to the game.

The following sound behaviors are provided:

  • Post event based on object visibility
  • Post event based on custom animation curves
  • Post event when object is loaded
  • Drive a Wwise RTPC with an animation curve

To download the complete fact sheet Wwise for Gamebryo, please click here.


Introduction Sound Designers Programmers Producers Integration