True Programming FreedomProgramming for next-generation game consoles is becoming increasingly complex. Where today you have to manage thousands of game assets, next year it will be hundreds of thousands, and then millions of assets. If sound production for games does not advance, soon your time will be divided between trying to manage an ever increasing number of assets and performing repetitive programming tasks. Audiokinetic is changing all that.
Wwise helps you work more efficiently and creatively. With Wwise, you can avoid redoing basic implementation because all behaviors are handled right out-of-the-box. Programming cross fades, fade in/out, and other complex behaviors is over. And, because Wwise tells you the performance, memory footprint, and platform supported upfront, there will no longer be any surprises at the final mix. By reducing repetitive programming and managing sound assets more effectively, Wwise allows you to focus on creating customized plug-ins that add real value to your game title. Using the plug-in mechanism in Wwise, you will be able to implement next-generation features like physical modeling and text-to-speech that will heighten the immersive gaming experience. You can achieve programming freedom with Wwise because:
The Wwise Approach to Integrating AudioWwise is a complete audio pipeline solution that is changing the way audio designers, integrators, and programmers are creating and integrating audio for video games. It represents a paradigm shift and requires game designers and developers to approach their work in a completely new and efficient way. Before jumping in and getting started, it is important that you understand this new approach as well as some basic concepts; otherwise you may not be in a position take full advantage of all Wwise has to offer. The following document presents a brief overview of the basic concepts in Wwise and how they all fit together creating a new and exciting way to build game audio. Click here to download it.
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