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Everything looks better when you sound this good

Audiokinetic designs audio middleware that provides the gaming industry with the first fully-integrated Audio Pipeline Solution for Game Developers and Publishers. In the demanding gaming world, resources are valuable whether, it is people, time or tools. Audiokinetic's Wwise® – WaveWorks Interactive Sound Engine® is set to revolutionize the traditional audio development process for games and other interactive media. Wwise integrates a complete audio authoring tool with a powerful sound engine, making it the ideal audio development solution for both sound designers and audio programmers. With Wwise, Audiokinetic helps you enhance the experience of interactive gameplay.

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Who is using Audiokinetic's products?

Over 200 titles adopted Wwise so far, including:

 

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Wwise 2010.1.2 Now Available

Wwise 2010.1.2 is now available for download (released on August 5, 2010). It contains a few bug fixes over version 2010.1 which was packed with many new exciting features, including:

See the release notes for more information on what was fixed in 2010.1.2 as well as what was introduced in 2010.1. If you have any questions, please contact us.

 

Check out the Wwise Getting Started Guide!

The Wwise Getting Started Guide (PDF) will get you up and running in three simple steps. Discover a range of documents, video tutorials, and samples, and see how easy it is to integrate Wwise into your game and development pipeline. This guide is the perfect companion as you evaluate Wwise, making the whole process smooth and easy. You can download this guide here (PDF).