Everything looks better when you sound this good
Audiokinetic designs audio middleware that provides the gaming industry with the first fully-integrated Audio Pipeline Solution for Game Developers and Publishers. In the demanding gaming world, resources are valuable whether, it is people, time or tools. Audiokinetic's Wwise® – WaveWorks Interactive Sound Engine® is set to revolutionize the traditional audio development process for games and other interactive media. Wwise integrates a complete audio authoring tool with a powerful sound engine, making it the ideal audio development solution for both sound designers and audio programmers. With Wwise, Audiokinetic helps you enhance the experience of interactive gameplay.
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Who is using Audiokinetic's products?
Over 200 titles adopted Wwise so far, including:
- BioShock Infinite - Irrational Games
- Dragon Age™ 2 - BioWare
- Dungeon Siege 3 - Obsidian - Square Enix
- Create™ - EA
- Kinectimals™ - Microsoft Game Studios
- Kinect Adventures - Microsoft Game Studios
- Kinect Sports - Rare - Microsoft Game Studios
- Kinect Joy Ride - Big Park - Microsoft Game Studios
- Warhammer® 40,000™: Space Marine™ - Relic Entertainment - THQ
- Bionic Commando: Rearmed 2 – Fatshark – Capcom
- inFAMOUS 2 - Sucker Punch
- The Force Unleashed 2 - LucasArts
- Red Faction Armageddon - Volition - THQ
- Transformers: War for Cybertron (Wii) - Next Level Games - Activision
- Saw 2 - Zombie Studios - Konami
- Harry Potter and the Deathly Hallows™ Part 1 - EA
- WWE® SmackDown® vs. Raw® 2011 - THQ
- True Crime®: Hong Kong - United Front Games - Activision
- Driver San Francisco - Ubisoft
- Assassin's Creed Brotherhood - Ubisoft
- MONOPOLY Streets - EA
Wwise 2010.1.2 Now Available
Wwise 2010.1.2 is now available for download (released on August 5, 2010). It contains a few bug fixes over version 2010.1 which was packed with many new exciting features, including:
- Mixing Desk (see the new video tutorial)
- External Sources
- New “Seek” Event Action
- Multiple levels of sub-mixing
- Conversion settings ShareSets (see the new video tutorial)
See the release notes for more information on what was fixed in 2010.1.2 as well as what was introduced in 2010.1. If you have any questions, please contact us.
Check out the Wwise Getting Started Guide!
The Wwise Getting Started Guide (PDF) will get you up and running in three simple steps. Discover a range of documents, video tutorials, and samples, and see how easy it is to integrate Wwise into your game and development pipeline. This guide is the perfect companion as you evaluate Wwise, making the whole process smooth and easy. You can download this guide here (PDF).