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Gamasutra Blogs: Stephen Peacock interviews Audiokinetic's Geneviève LabergeWith GDC 2010 coming up soon, Stephen Peacock asked a few questions to Geneviève Laberge, V.P. Sales at Audiokinetic. Explore the little-known business side of middleware by reading his Gamasutra blog post. Tornado Outbreak + Wwise = LoveScott Bilas shares his Wwise Tour presentation, and the Tornado Outbreak project on his blog.
Dragons Talk: Larian Studios Employs Wwise for their Major ReleaseBenoît Louzas (Lead Producer), David Vink (Sound Designer) and Xander Warnez (Gameplay Programmer) talk about using Wwise in the award winning Divinity Series--Divinity II - Ego Draconis. “With its rapid iteration times, ease of integrations, and good results, Wwise is everything we need.” Click here to read the customer profile. PRESS RELEASE: Audiokinetic Releases Wwise 2009.3 and Announces New PricingGame developers to benefit from new features at an unbeatable new price.
PRESS RELEASE: Audiokinetic Announces Long Term Agreement with High VoltageGame studio to benefit of unlimited license of Wwise
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