Wwise Integration
Wwise is designed to fit easily with any next-generation game engine. The ability to integrate Wwise into your production pipeline means that your artists have more creative control and your programmers have greater freedom.
Because Wwise allows for greater control over the final mix without having to change the game code itself, our sound designer can play around with ideas and experiment without having to wait for engineering support to hear the results. Having this time to experiment allows us the luxury of more time to polish the game’s audio.
— Douglas DaSilva, Associate Software Engineer, Blue Fang Games.
Wwise Integration with Unreal 3
As an Unreal Engine 3 Integrated Partner, Audiokinetic provides an integration that allows developers and publishers licensing UE3 to easily integrate Wwise into their development pipeline.
Technically, Wwise and Unreal sound engines run side-by-side. This means that you can simultaneously play Wwise Events and Unreal SoundCues, each playing independently using their respective sound engine.
This implementation choice has been made to facilitate the transition from Unreal to Wwise. Since Unreal remains unchanged, you can continue to use existing packages.
For more information:
Wwise Integration with Unity Pro
The Wwise integration for Unity Pro 3.4 is a plug-in that connects Wwise sound engine to Unity for the following platforms:
- Windows
The current version of the integration is intended for C# scripting and almost all functions and features from the Wwise SDK are available to the Unity game through this plug-in.