News | Audiokinetic

Wednesday, November 23, 2016

Audiokinetic enables interactive audio for Mass Virtual

Montreal, Canada – November 29, 2016 – Audiokinetic Inc., the leading global provider of cross-platform audio solutions for the interactive media and gaming industries, today announced support of the Virtual Attain® platform developed by Mass Virtual.

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Monday, August 22, 2016

Audiokinetic launches the Creators Directory to unite and empower the interactive audio community | Audiokinetic

Montréal, Canada – August 22nd, 2016 – Audiokinetic Inc., the leading global provider of cross-platform audio solutions for the interactive media and gaming industries, released the Creators Directory into open beta today. Audiokinetic is dedicated to ensuring that its interactive audio community is empowered and dynamically connected. With this core motivation behind the concept, the Creators Directory was born.

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Tuesday, April 5, 2016

Audiokinetic Appoints New Regional Director, Japan | Audiokinetic

Tokyo, Japan – April 7, 2016 – Audiokinetic Inc., the leading global provider of cross-platform audio solutions for the interactive media and gaming industries, today announced a key addition to its management team with the appointment of Stephane-Enric Beaulieu as Regional Director, Japan.

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Tuesday, April 5, 2016

Montreal-based Audiokinetic is proud to partner with La Guilde des développeurs de jeux vidéo indépendants du Québec | Audiokinetic

Montréal, Canada – April 5, 2016 – Audiokinetic Inc., the leading global provider of cross-platform audio solutions for the interactive media and gaming industries, is pleased to announce its participation and support in the launch of La Guilde des développeurs de jeux vidéo indépendants du Québec.

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Wednesday, March 16, 2016

Audiokinetic Wwise releases Dolby Atmos support, enabling immersive object-based audio for game development. | Audiokinetic

San Francisco, California – March 16, 2016 – Audiokinetic Inc., the leading global provider of cross-platform audio solutions for the interactive media and gaming industries, today announced the support of Dolby Atmos®, enabling object-based, immersive next-generation audio in video games.

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Tuesday, December 8, 2015

Audiokinetic Appoints New Chief Operating Officer | Audiokinetic

M&E Industry Veteran Stéphane Gagné to Join Audiokinetic Management Team and Lead Global Operations

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Tuesday, September 22, 2015

Audiokinetic's Wwise middleware allowed the publisher to make the guitar game Rocksmith truely interactive. | Audiokinetic

Post Magazine, September 2015

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Thursday, July 16, 2015

Wwise 2015.1 Now Available | Audiokinetic

Montréal, Canada – July 16th, 2015 – Audiokinetic Inc., the leading global provider of cross-platform audio solutions for the interactive media and gaming industries, today announced the latest version of Wwise.

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