Wwise already available for NGP
Montreal, Canada – February 18, 2011 – Audiokinetic Inc., the leading cross-platform audio solution provider for the video game industry, announces today support of the upcoming NGP system.
This will be the first portable entertainment system supported by Wwise. “Right from the start we were very impressed with the capabilities of the new system. We felt that offering Wwise would help developers create the best interactive experience possible while facilitating the development process on this new platform.” said Simon Ashby, VP of Product Strategy at Audiokinetic Inc.
Wwise integrates a complete audio authoring tool with a powerful sound engine, making it the ideal audio development solution for both sound designers and audio programmers. It offers a streamlined workflow and supports every phase of audio development, from the creation of audio structures to mixing and monitoring of audio performances in real time on the NGP system. Users will enjoy a very stable audio solution while being supported by a professional, customer-oriented organization. From smaller teams with limited resources and budgets to larger AAA teams with large scale projects, everyone can benefit from using Wwise.
A preview build of Wwise is currently available and already integrated by customers in upcoming projects. Developers interested in getting access to Wwise for NGP can contact us.
Audiokinetic provides powerful and flexible audio solutions for the video game industry. Wwise, our award winning, audio pipeline solution, is setting new standards in audio production. This cost-efficient middleware increases productivity and simplifies the development process, giving game developers the flexibility, toolsets, and workflow necessary to dramatically advance the gaming experience.
Audiokinetic is headquartered in Montreal, QC, Canada.
For additional information, please contact us.