Wwise 2013.2 is now available for download (released on October 7th, 2013). This new release focuses on new features, workflow enhancements, performance and bug fixes. Here is an overview of some of the new features.
To better serve our level A and level B customers, we have introduced tiered pricing for Audiokinetic plug-ins. Visit licensing page for prices and participating 3rd party plug-ins.
“Secondary Outputs” refers to any of the game controller speakers or headphones that are not the main TV/Speakers. An independent audio mix can be crafted for each secondary output which opens up interesting sound design avenues and game feedback mechanisms.
Wwise voice pipeline now fully supports 7.1 on Windows, Xbox One and PlayStation®4 which includes sources, panning, effects, meters, multi-channel creator, etc.
REV is a suite of tools and engine physics simulation that allows transforming static recordings of accelerating vehicles into fully dynamic engine simulations. The result of the granular synthesis used by REV is far more exciting and realistic than traditional loop models because they retain all the characteristics of the recordings they are derived from.
15 vehicle models are available at the launch of 2013.2 and this list will expand over time. Game developers can also build their models from their own audio recordings by using the REV Analysis Tool.
GenAudio AstoundSound® represents a set of incredibly realistic 3D audio technologies
Background music output and XMA/ATRAC hardware codecs are now supported on Xbox One and PlayStation®4.
A series of useful enhancements have been added to Perforce and Subversion source control plug-ins:
The Wave Viewer is a lightweight standalone audio file viewer and player application that is particularly useful to compare different versions of the same wave files in Perforce or Subversion.
See the release notes for more information on this version.