News | Audiokinetic

Tuesday, April 22, 2014

7 Reasons Why Mobile Game Devs Should Use Wwise | Audiokinetic

The team over at SomaTone, one of the industry’s top sound design, composition and integration companies for games, has posted a great little article over on their blog.

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Thursday, March 20, 2014

Results of the Wwise Limbo Contest are Announced! | Audiokinetic

Audiokinetic and our external judging panel would like to thank all of the participants in the Wwise Limbo Redux Contest. The entries have been received from all around the globe, the judges have done their analyses, and we have our three winners!

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Tuesday, March 11, 2014

Audiokinetic announces Indie-focused Limited Commercial License | Audiokinetic

Montréal, Canada – March 11, 2014 – Audiokinetic Inc., the leading global provider of cross-platform audio solutions for the interactive media and gaming industries, today announced the release of a free limited commercial license on PC and mobile-based platforms.

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Monday, January 6, 2014

Audiokinetic and IOSONO redefine the audio experience for video games | Audiokinetic

Erfurt, Germany / Montréal, Canada – January 6, 2014 – Audiokinetic Inc., the leading global provider of cross-platform audio solutions for the interactive media and gaming industries and IOSONO, leading provider of audio technologies for the game and consumer electronics industries, today announce their new partnership. IOSONO’s new sound technology PROXIMITY will be integrated in Wwise 2014.1, the upcoming version of Audiokinetic’s acclaimed game audio middleware, to be released in early 2014.

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Monday, November 18, 2013

The Wwise Limbo Redux Sound Design Contest is now live | Audiokinetic

November 18th, 2013 – Audiokinetic welcomes sound designers from far and wide to show us your skills! The Wwise Limbo Redux Sound Design Contest is now live. Grab Wwise, grab the Limbo project for Wwise, and get creating! The goal is to replace the audio content for a section of Limbo to show us your creative vision, skills in sound design and proficiency in using Wwise.

The contest submission period starts NOW, and lasts until midnight on January 31st, 2014.

All of the details and the submission form can be found here.

Good luck, and we’re looking forward to seeing (and hearing) all of your submissions!

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Tuesday, October 22, 2013

GenAudio announces its AstoundSound® 3D spatial audio plug-in suite now available for latest Wwise 2013.2 update from Audiokinetic | Audiokinetic

Los Angeles, CA – October 22nd, 2013 - GenAudio is proud to announce the availability of its premier AstoundSound® 3D audio plugin suite for the latest Audiokinetic Wwise 2013.2 release. The plug-in suite is now available for Windows®, Xbox One, and PlayStation®4.

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Thursday, October 10, 2013

Audiokinetic Inc. and Crankcase Audio Inc. announce partnership to revolutionize the sound of vehicle engines in video games | Audiokinetic

MONTREAL CANADA, VANCOUVER CANADA – October 16, 2013 - Audiokinetic Inc., the leading global provider of cross-platform audio solutions for the interactive media and gaming industries, and Crankcase Audio Inc., creators of the vehicle engine audio simulation software REV, today announce the beginning of a partnership that will bring REV to Wwise and change the way gamers experience the sounds of vehicle engines in video games.

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Monday, October 7, 2013

Wwise 2013.2 Now Available | Audiokinetic

Wwise 2013.2 is now available for download (released on October 7th, 2013). This new release focuses on new features, workflow enhancements, performance and bug fixes. Here is an overview of some of the new features.

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