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News | Audiokinetic

Thursday, October 10, 2013

Audiokinetic Inc. and Crankcase Audio Inc. announce partnership to revolutionize the sound of vehicle engines in video games | Audiokinetic

MONTREAL CANADA, VANCOUVER CANADA – October 16, 2013 - Audiokinetic Inc., the leading global provider of cross-platform audio solutions for the interactive media and gaming industries, and Crankcase Audio Inc., creators of the vehicle engine audio simulation software REV, today announce the beginning of a partnership that will bring REV to Wwise and change the way gamers experience the sounds of vehicle engines in video games.

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Monday, October 7, 2013

Wwise 2013.2 Now Available | Audiokinetic

Wwise 2013.2 is now available for download (released on October 7th, 2013). This new release focuses on new features, workflow enhancements, performance and bug fixes. Here is an overview of some of the new features.

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Monday, October 7, 2013

Audiokinetic Wwise 2013.2 now available | Audiokinetic

Montreal, Canada – October 7th, 2013 - Audiokinetic Inc., the leading global provider of cross-platform audio solutions for the interactive media and gaming industries, today announced the latest version of Wwise. Wwise 2013.2 introduces new features and enhancements, including new 7.1 audio mixing support, secondary device output, improved support for PlayStation®4 and Xbox One, as well as the release of new plug-in partnerships with GenAudio (AstoundSound) and Crankcase Audio (REV).

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Monday, August 19, 2013

Audiokinetic Inc. forges unique global pact with Auro Technologies for Auro-3D® as a premium 3D audio solution | Audiokinetic

MOL BELGIUM, MONTREAL CANADA – August 19, 2013 - Audiokinetic Inc., the leading global provider of cross-platform audio solutions for the interactive media and gaming industries, today announced it selected Auro Technologies’ Auro-3D® technology suite to deploy its immersive interactive media and gaming sound product, AuroWwise. Audiokinetic’s decision demonstrates its unwavering support of Auro-3D® as the de facto cinema standard, and will also provide the highest quality immersive 3D audio experience possible, now and moving forward. Its commitment to integrate Auro-3D® into Wwise® will help drive adoption of the immersive multi-channel 3D audio format to playing back immersive 3D sound in interactive media and gaming. Audiokinetic and Auro Technologies efforts will allow game developers to now use a single set of tools to create multiple output formats of the same game at the same time. The AuroWwise suite supports immersive 3D sound for interactive media and games, all while preserving functionality according to the tried-and-trusted workflow of Wwise®.

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Tuesday, May 21, 2013

Audiokinetic Wwise® announces support for Xbox One | Audiokinetic

Montreal, Canada – May 21th, 2013 - Audiokinetic Inc., the leading global provider of cross-platform audio solutions for the interactive media and gaming industries, today announced support for Xbox One, the all-in-one games and entertainment system from Microsoft.

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Tuesday, May 14, 2013

Wwise 2013.1 Now Available | Audiokinetic

Wwise 2013.1 is now available for download (released on May 14, 2013). This new release focuses on new features, workflow enhancements, performance and bug fixes. Here is an overview of some of the new features.

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Tuesday, May 14, 2013

Audiokinetic Wwise 2013.1 now available | Audiokinetic

Montreal, Canada – May 14th, 2013 - Audiokinetic Inc., the leading global provider of cross-platform audio solutions for the interactive media and gaming industries, today announced the latest version of Wwise. Wwise 2013.1 introduces new features and enhancements, including support for PlayStation®4, Windows® 8, HDR Audio and the Limbo game sample project. Audiokinetic has also launched a new web-based Customer Support Portal.

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Monday, March 18, 2013

METAL GEAR RISING: REVENGEANCE | Audiokinetic

Audiokinetic, the developer of the audio authoring middleware Wwise, held a launch event for their Japanese company Audiokinetic K.K. at the Canadian Embassy in Akasaka, Tokyo. Mr. Naoto Tanaka, Music Director (BGM) and Mr. Kentaro Nakagoshi, Lead Sound Designer (SE), who were responsible for audio for METAL GEAR RISING: REVENGEANCE, had the opportunity to present the significance of introducing Wwise into the production.

The presentation is geared toward audio professionals and may not be familiar for many people, but we would like to share some of the material we showed. Mr. Ohmori, in charge of the sound programming, will also explain some details. We hope this may help game developers who are considering implementing Wwise.

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