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News | Audiokinetic

Thursday, February 28, 2013

Audiokinetic Launches New Japan Office | Audiokinetic

Tokyo, Japan - February 28th, 2013 – Audiokinetic Inc., the leading global provider of cross-platform audio solutions for the interactive media and gaming industries, today announced the opening of their Japan subsidiary. The new office in Tokyo will be Audiokinetic’s first location in Asia, recognizing Japan’s central role in the Asian and global game markets.

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Tuesday, October 30, 2012

Audiokinetic Wwise® available for Windows Phone 8 | Audiokinetic

Montreal, Canada - October 30th, 2012 – Audiokinetic Inc., a leading provider of cross-platform audio solutions for the interactive media and gaming industries, today announced support for Windows Phone 8.

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Wednesday, September 5, 2012

Audiokinetic Wwise 2012.2 now available | Audiokinetic

Montreal, Canada – September 5th, 2012- Audiokinetic Inc., the leading provider of cross-platform audio solutions for the interactive media and gaming industries, announced today the release of a new version of Wwise.

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Wednesday, September 5, 2012

Wwise 2012.2 Now Available | Audiokinetic

Wwise 2012.2 is now available for download (released on September 5th, 2012). This new release focuses on new features, workflow enhancements, performance and bug fixes. Here is an overview of some of the new features.

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Thursday, August 16, 2012

The Wwise Project Adventure | Audiokinetic

The Wwise Project Adventure shows how to implement interactive and dynamic audio for a fictional game project using Wwise. This comprehensive document covers the process from start to finish, and the companion Wwise project allows you to take a hands-on approach to investigating the techniques.

The Wwise Project Adventure document and accompanying project are available via the Wwise installer.

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Tuesday, June 26, 2012

Audiokinetic Wwise® soon available for OROCHI 3 | Audiokinetic

Tokyo, Japan - June 25th, 2012 – Audiokinetic Inc., the leading provider of cross-platform audio solutions for the interactive media and gaming industries, today announced a new partnership with Silicon Studio Corporation that will lead to the integration of Audiokinetic’s audio engine Wwise®, into the next-generation OROCHI 3 game engine.

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Tuesday, May 29, 2012

GenAudio And Audiokinetic Form Alliance To Deliver Realtime 3D Spatial Audio Technology for Game Developers | Audiokinetic

Los Angeles – May 29, 2012– The integration of GenAudio’s AstoundSound® for Gaming with Audiokinetic’s award winning Wwise game audio engine offers game developers the ability to provide a new dimension in audio performance ranging from stereo enhancement to full-blown, immersive audio spatialization.

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Wednesday, April 18, 2012

Wwise 2012.1.1 Now Available | Audiokinetic

Wwise 2011.3.1 is now available for download. It contains a few bug fixes. See the release notes for more information. You might also want to look at the Wwise 2012.1 page for information on the major release.

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