News | Audiokinetic

Tuesday, May 14, 2013

Audiokinetic Wwise 2013.1 now available | Audiokinetic

Montreal, Canada – May 14th, 2013 - Audiokinetic Inc., the leading global provider of cross-platform audio solutions for the interactive media and gaming industries, today announced the latest version of Wwise. Wwise 2013.1 introduces new features and enhancements, including support for PlayStation®4, Windows® 8, HDR Audio and the Limbo game sample project. Audiokinetic has also launched a new web-based Customer Support Portal.

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Monday, March 18, 2013

METAL GEAR RISING: REVENGEANCE | Audiokinetic

Audiokinetic, the developer of the audio authoring middleware Wwise, held a launch event for their Japanese company Audiokinetic K.K. at the Canadian Embassy in Akasaka, Tokyo. Mr. Naoto Tanaka, Music Director (BGM) and Mr. Kentaro Nakagoshi, Lead Sound Designer (SE), who were responsible for audio for METAL GEAR RISING: REVENGEANCE, had the opportunity to present the significance of introducing Wwise into the production.

The presentation is geared toward audio professionals and may not be familiar for many people, but we would like to share some of the material we showed. Mr. Ohmori, in charge of the sound programming, will also explain some details. We hope this may help game developers who are considering implementing Wwise.

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Thursday, February 28, 2013

Audiokinetic Launches New Japan Office | Audiokinetic

Tokyo, Japan - February 28th, 2013 – Audiokinetic Inc., the leading global provider of cross-platform audio solutions for the interactive media and gaming industries, today announced the opening of their Japan subsidiary. The new office in Tokyo will be Audiokinetic’s first location in Asia, recognizing Japan’s central role in the Asian and global game markets.

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Tuesday, October 30, 2012

Audiokinetic Wwise® available for Windows Phone 8 | Audiokinetic

Montreal, Canada - October 30th, 2012 – Audiokinetic Inc., a leading provider of cross-platform audio solutions for the interactive media and gaming industries, today announced support for Windows Phone 8.

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Wednesday, September 5, 2012

Audiokinetic Wwise 2012.2 now available | Audiokinetic

Montreal, Canada – September 5th, 2012- Audiokinetic Inc., the leading provider of cross-platform audio solutions for the interactive media and gaming industries, announced today the release of a new version of Wwise.

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Wednesday, September 5, 2012

Wwise 2012.2 Now Available | Audiokinetic

Wwise 2012.2 is now available for download (released on September 5th, 2012). This new release focuses on new features, workflow enhancements, performance and bug fixes. Here is an overview of some of the new features.

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Thursday, August 16, 2012

The Wwise Project Adventure | Audiokinetic

The Wwise Project Adventure shows how to implement interactive and dynamic audio for a fictional game project using Wwise. This comprehensive document covers the process from start to finish, and the companion Wwise project allows you to take a hands-on approach to investigating the techniques.

The Wwise Project Adventure document and accompanying project are available via the Wwise installer.

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Tuesday, June 26, 2012

Audiokinetic Wwise® soon available for OROCHI 3 | Audiokinetic

Tokyo, Japan - June 25th, 2012 – Audiokinetic Inc., the leading provider of cross-platform audio solutions for the interactive media and gaming industries, today announced a new partnership with Silicon Studio Corporation that will lead to the integration of Audiokinetic’s audio engine Wwise®, into the next-generation OROCHI 3 game engine.

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