Tokyo, Japan - June 25th, 2012 – Audiokinetic Inc., the leading provider of cross-platform audio solutions for the interactive media and gaming industries, today announced a new partnership with Silicon Studio Corporation that will lead to the integration of Audiokinetic’s audio engine Wwise®, into the next-generation OROCHI 3 game engine.
Los Angeles – May 29, 2012– The integration of GenAudio’s AstoundSound® for Gaming with Audiokinetic’s award winning Wwise game audio engine offers game developers the ability to provide a new dimension in audio performance ranging from stereo enhancement to full-blown, immersive audio spatialization.
Wwise 2011.3.1 is now available for download. It contains a few bug fixes. See the release notes for more information. You might also want to look at the Wwise 2012.1 page for information on the major release.
Tokyo - March 26, 2012 - The Honourable Ed Fast, Minister of International Trade and Minister for the Asia-Pacific Gateway, today hailed the recent conclusion of a number of commercial agreements as proof of the ever-growing commercial ties between Canada and Japan. Minister Fast made the announcement while accompanying Prime Minister Stephen Harper on his visit to Japan from March 25 to 26.
Tokyo, Japan - March 25th, 2012- Audiokinetic Inc., the leading provider of cross-platform audio solutions for the interactive media and gaming industries, today announced it will be expanding into Japan with the opening of an office in Tokyo in the Fall. This will better connect Audiokinetic to the Japanese market, allowing the company to cater to the local gaming needs with a full array of solutions, services and support.
Wwise 2012.1 is now available for download (released on March 22nd, 2012). This new release focuses on new features, workflow enhancements, performance and bug fixes. Here is an overview of some of the new features.
Montreal, Canada – February 20th, 2012–Audiokinetic Inc. and iZotope, Inc. announce a partnership for Audiokinetic to distribute iZotope effects adapted for Audiokinetic’s Wwise product. Starting with version 2012.1 of Wwise available in March 2012, this release will include a modeled reverb combining convolution and algorithmic reverberation technologies, and six effects from the Trash plug-in: box modeler, delay, distortion, dynamics, filters and a multiband distortion.
Tokyo, Japan – February 13th, 2012– Audiokinetic Inc., the leading provider of cross-platform audio solutions for the interactive media and gaming industries, announces its ongoing commitment to the Japanese Gaming Industry and introduces the release of its website in Japanese. Audiokinetic has also made available portions of its technical documentation and training videos in Japanese.