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News | Audiokinetic

Friday, October 29, 2010

New Indie Project: Nimbus, Noumenon | Audiokinetic

“We decided on Wwise from the very beginning of production due to recommendations. We've spent less than a full work day on integration, after which our audio designer has been able to control all aspects of our sound effects & music from within the robust Wwise editor with minimal dependencies on our coders. It's been a huge win on all fronts.”

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Monday, September 27, 2010

Wwise 2010.2 Now Available | Audiokinetic

Wwise 2010.2 is now available for download (released on September 27, 2010). It contains bug fixes and is packed with new exciting features and a new Add-on option. Here are the highlights:

New Add-on

New features

See the release notes for more information on this version.

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Tuesday, September 14, 2010

Wwise 2010.1.3 Now Available | Audiokinetic

Wwise 2010.1.3 is now available for download (released on September 14, 2010). It contains a few bug fixes over version 2010.1 which was packed with many new exciting features, including:

See the release notes for more information on what was fixed in 2010.1.3 as well as what was introduced in 2010.1. If you have any questions, please contact us.

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Tuesday, September 14, 2010

Develop Audio guide: Side-chaining in Wwise | Audiokinetic

This detailed article offers techniques and ideas on how to achieve audio clarity in games. The Side-chaining feature will be available in Wwise as part of the 2010.2 version shipping soon.

Read the article on Develop

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Monday, June 14, 2010

Wwise 2010.1.2 Now Available | Audiokinetic

Wwise 2010.1.2 is now available for download (released on August 5, 2010). It contains a few bug fixes over version 2010.1 which was packed with many new exciting features, including:

See the release notes for more information on what was fixed in 2010.1.2 as well as what was introduced in 2010.1. If you have any questions, please contact us.

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Thursday, February 25, 2010

Gamasutra Blogs: Stephen Peacock interviews Audiokinetic's Geneviève Laberge | Audiokinetic

With GDC 2010 coming up soon, Stephen Peacock asked a few questions to Geneviève Laberge, V.P. Sales at Audiokinetic. Explore the little-known business side of middleware by reading his Gamasutra blog post.

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Monday, December 14, 2009

Tornado Outbreak + Wwise = Love | Audiokinetic

Scott Bilas shares his Wwise Tour presentation, and the Tornado Outbreak project on his blog.

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Thursday, December 3, 2009

Dragons Talk: Larian Studios Employs Wwise for their Major Release | Audiokinetic

Benoît Louzas (Lead Producer), David Vink (Sound Designer) and Xander Warnez (Gameplay Programmer) talk about using Wwise in the award winning Divinity Series--Divinity II - Ego Draconis.

“With its rapid iteration times, ease of integrations, and good results, Wwise is everything we need.”
—Benoît Louzas, Lead Producer, Larian Studios

Click here to read the customer profile.

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