“We decided on Wwise from the very beginning of production due to recommendations. We've spent less than a full work day on integration, after which our audio designer has been able to control all aspects of our sound effects & music from within the robust Wwise editor with minimal dependencies on our coders. It's been a huge win on all fronts.”
Wwise 2010.2 is now available for download (released on September 27, 2010). It contains bug fixes and is packed with new exciting features and a new Add-on option. Here are the highlights:
See the release notes for more information on this version.
Wwise 2010.1.3 is now available for download (released on September 14, 2010). It contains a few bug fixes over version 2010.1 which was packed with many new exciting features, including:
This detailed article offers techniques and ideas on how to achieve audio clarity in games. The Side-chaining feature will be available in Wwise as part of the 2010.2 version shipping soon.
Read the article on Develop
Wwise 2010.1.2 is now available for download (released on August 5, 2010). It contains a few bug fixes over version 2010.1 which was packed with many new exciting features, including:
With GDC 2010 coming up soon, Stephen Peacock asked a few questions to Geneviève Laberge, V.P. Sales at Audiokinetic. Explore the little-known business side of middleware by reading his Gamasutra blog post.
Scott Bilas shares his Wwise Tour presentation, and the Tornado Outbreak project on his blog.
Benoît Louzas (Lead Producer), David Vink (Sound Designer) and Xander Warnez (Gameplay Programmer) talk about using Wwise in the award winning Divinity Series--Divinity II - Ego Draconis.
“With its rapid iteration times, ease of integrations, and good results, Wwise is everything we need.”
—Benoît Louzas, Lead Producer, Larian Studios
Click here to read the customer profile.