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News | Audiokinetic

Sunday, October 18, 2009

SoundSeed sounds good! | Audiokinetic

Listen to footsteps, a helicopter, sword hits, a waterfall - all created using SoundSeed.

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Wednesday, September 9, 2009

Wwise used for Tony Hawk: Ride Gamasutra Blogs | Audiokinetic

"Finding the right sound engine: Why Wwise is different" by David McClurg.

Full text available on Gamasutra.

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Tuesday, July 28, 2009

New SoundSeed Promotion | Audiokinetic

Buy one SoundSeed module and get the second module for free.

Purchase SoundSeed Impact before December 31st, 2009 and get SoundSeed Air for free - or vice-versa.

Contact us for details, or to place your order.

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Tuesday, July 28, 2009

Wwise 2009.2 and SoundSeed Air are released | Audiokinetic

New features in Wwise include:

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Tuesday, May 19, 2009

Wwise bundles with Gamebryo LightSpeed | Audiokinetic

Emergent Technologies and Audiokinetic strenghten their partnership: Wwise is now included with every Gamebryo LightSpeed license.

Click here to read the full news on Emergent's web site.

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Tuesday, April 21, 2009

Wwise 2009.1 and SoundSeed Impact 2009.1 now available | Audiokinetic

Downloads are available from our download sections.

Details about the new release are available from our products section.

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Wednesday, April 15, 2009

SoundSeed Impact reviewed in Game Developer | Audiokinetic

"SoundSeed Impact is an interesting, unique tool that satisfies a sound designer's need to create numerous variations of frequently repetitive sounds," says Brad Meyer in the April issue of the magazine.

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Tuesday, March 24, 2009

Audiokinetic unveils new partnership with McDSP | Audiokinetic

San Francisco, CA, USA. – March 25, 2009

Audiokinetic is the leading audio solution provider for the video game industry. Its flagship product, Wwise, revolutionizes the traditional game audio development process and allows users to audit, profile, and modify sounds in real-time within the game itself.

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