"SoundSeed Impact is an interesting, unique tool that satisfies a sound designer's need to create numerous variations of frequently repetitive sounds," says Brad Meyer in the April issue of the magazine.
San Francisco, CA, USA. – March 25, 2009 – Today at the Game Developers Conference, Audiokinetic Inc., the leading audio solution provider for the video game industry, unveiled SoundSeed Air, the new module of the SoundSeed product family.
San Francisco, CA, USA. – March 25, 2009
Audiokinetic is the leading audio solution provider for the video game industry. Its flagship product, Wwise, revolutionizes the traditional game audio development process and allows users to audit, profile, and modify sounds in real-time within the game itself.
Alex MacFarlane (Audio Director), Chad York (Audio Director) and Liam Wong (Sound Designer) share their experience with Wwise.
Montreal, Canada. – March 17, 2009 – Audiokinetic Inc., the leading audio solution provider for the video game industry, announced today that its audio pipeline solution, Wwise®, will be used in the development of EVE Online, the critically-acclaimed massively multiplayer online game (MMOG) developed by the award-winning virtual world developer CCP.
"SoundSeed will really max out the variation making the audio even better."
MONTREAL and CARY, N.C. – January 15, 2009 – Audiokinetic Inc. and Epic Games, Inc. today announced that Wwise, the industry’s leading audio pipeline solution, is now integrated with Epic's Unreal Engine 3 (UE3), the number one game engine for cross-platform game development. As a member of Epic’s exclusive Integrated Partners Program (IPP), Audiokinetic provides a complete integration that will allow developers and publishers licensing UE3 to easily integrate Wwise into their development pipeline.
Making Music Interactive: Elaboration of the Feature Set in Wwise by Audiokinetic's Louis-Xavier Buffoni.