Montreal, CANADA and Shanghai, CHINA – December, 6th 2019 – Audiokinetic Inc., the leading global provider of cross-platform audio solutions for the interactive media and gaming industries, launches Audiokinetic Shanghai Technology Co, Ltd. in China. Not new to China, Audiokinetic’s clients include some of the most reputable game developers from Indies to AAA, as well as some of China’s largest technology companies, such as Alibaba, Kingsoft, NetEase, and Tencent.
“We have been working closely with developers and partners in China for close to ten years now. We quickly understood that to establish a strong presence in China and successfully support our Chinese community, we would need to make considerable efforts to adapt, and immerse ourselves. We have always prioritized what we call a global-local mindset, and focused on authentic engagement, ensuring our solutions and content fulfill the needs of the community and are tailored, and localized.” says Martin H. Klein, Audiokinetic CEO.
Audiokinetic celebrated the launch of its China subsidiary during its Wwise Tour, Shanghai event, 2019. The Wwise Tour is a highly anticipated industry event during which some of the very best game audio teams around the world share their projects and expertise. At this year’s event, the Wwise Tour features presentations from Bandai Namco Studios and YOOZOO Games.
“Our presence in China will certainly allow us to better serve the local community, especially when it comes to our technical services and licensing. This entity is an important step towards identifying opportunities that will help us and the community empower and grow China’s game audio industry." says Wenbo Huang, Country Manager for Greater China.
While Audiokinetic’s Wwise engine has made its mark in the interactive media and gaming world, it is now facilitating the advancement of interactive audio across multiple sectors.
“Without a doubt, China boasts a prospering video game industry. China has also become a powerful international player within various rising industries - all turning to, and rapidly embracing interactive audio solutions. Location-Based Entertainment, AR/VR, Automotive, and Robotics are just a few examples.” says Martin H. Klein, Audiokinetic CEO.
Audiokinetic sets new standards in audio production for interactive media and games. The company’s middleware solutions, including the award-winning Wwise® and SoundSeed®, empower sound designers and audio programmers with a cost effective, comprehensive authoring tool and audio engine for creating innovative interactive experiences. Audiokinetic is headquartered in Montréal, QC, Canada, has subsidiaries in Tokyo, Japan, and Shanghai, China, as well as Product Experts in Europe. www.audiokinetic.com