Audiokinetic Wwise 2013.1 now available
This release includes support for PlayStation®4, Windows® 8 and HDR Audio
Montreal, Canada – May 14th, 2013 - Audiokinetic Inc., the leading global provider of cross-platform audio solutions for the interactive media and gaming industries, today announced the latest version of Wwise. Wwise 2013.1 introduces new features and enhancements, including support for PlayStation®4, Windows® 8, HDR Audio and the Limbo game sample project. Audiokinetic has also launched a new web-based Customer Support Portal.
"This new Wwise release is huge for Audiokinetic and is almost as important as our first release in 2006. Our new feature set is ground-breaking. We are very proud to continue our commitment to game audio innovation and we look forward to hearing new revolutionary sound design from our Wwise user community in new upcoming game titles." says Simon Ashby, VP Products at Audiokinetic.
New features and enhancements to Wwise 2013.1 include:
- HDR Audio
- New Voice Monitor View
- Loudness, True Peak, Peak and RMS Meters
- Source Loudness Normalization
- Source Editing
- Bus Positioning and Channel Configuration
- ‘Single-Click’ Workflow
- New Property ‘Initial Delay’
- New Switch Assignment System for Interactive Music
- Performance Enhancements
- Limbo game Wwise Project
New platform support:
- Windows® 8
- Windows® Phone 8
"The educational community has always been important to Audiokinetic." says Martin H. Klein, Founder and CEO at Audiokinetic. "By partnering with Playdead Aps, we are very pleased to make their award-winning game Limbo available to the Wwise community. Having real world tools for the educational community is paramount to the learning process and is a key factor to success. We are proud to help contribute to this process." says Klein.
"In our pursuit to maintain and improve the quality of our Customer Support, we are very excited to announce our new web based Customer Support Portal." says Adrien Lavoie, Customer Support Director at Audiokinetic. "Customers now have visibility into their current Wwise projects, and can easily view the state of their project licensing and support tickets. We have also made many Wwise platform SDKs and Unity platform integrations available as public downloads, allowing for easy evaluations. Trying Wwise has never been easier!" says Lavoie.
Audiokinetic sets new standards in audio production for interactive media and games. Our middleware solutions, including the award-winning Wwise® and SoundSeed®, empower sound designers and audio programmers with a cost-effective, comprehensive authoring tool and audio engine for creating innovative game experiences.
Audiokinetic is headquartered in Montréal, QC, Canada and has an office in Tokyo, Japan.
Wwise® is the most comprehensive audio middleware solution. It features a tight integration of Audiokinetic’s advanced audio authoring tool and robust sound engine. Working with Wwise increases productivity and creativity while saving game developers time and money across the audio production of any game title.
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