Audiokinetic Wwise 2013.2 now available
This release includes improved support for next-generation consoles, new plug-in partners and level-based plug-in pricing
Montreal, Canada – October 7th, 2013 - Audiokinetic Inc., the leading global provider of cross-platform audio solutions for the interactive media and gaming industries, today announced the latest version of Wwise. Wwise 2013.2 introduces new features and enhancements, including new 7.1 audio mixing support, secondary device output, improved support for PlayStation®4 and Xbox One, as well as the release of new plug-in partnerships with GenAudio (AstoundSound) and Crankcase Audio (REV).
"This version focused on the full support of the next gen platforms and proudly added two new partners to our ecosystem of 3rd party plug-ins" says Simon Ashby, VP Products at Audiokinetic. “The 7.1 channel support also sets the ground work for really great features that will be released in future versions of Wwise”.
New features and enhancements to Wwise 2013.2 include:
- 7.1 Channel Support throughout Wwise
- Secondary Output Device support
- Improved support for Xbox One and PlayStation®4
- Workflow and source control enhancements
Wwise 2013.2 also marks the first release of a new set of 3rd party partner plug-ins:
- GenAudio AstoundSound® - a set of incredibly realistic 3D audio technologies
- Crankcase Audio REV - an amazing system to generate dynamic vehicle engine simulations
“Independent developers and small studios are adding a dynamic to the game industry that is refreshing, and are producing some of the most interesting games out there" says Martin H. Klein President and CEO. “With our new level-based plug-in pricing, the unique features provided by these add-ons are now within the scope of smaller budget projects”.
Audiokinetic sets new standards in audio production for interactive media and games. Our middleware solutions, including the award-winning Wwise® and SoundSeed®, empower sound designers and audio programmers with a cost-effective, comprehensive authoring tool and audio engine for creating innovative game experiences.
Audiokinetic is headquartered in Montréal, QC, Canada and has an office in Tokyo, Japan.
Wwise® is the most comprehensive audio middleware solution. It features a tight integration of Audiokinetic’s advanced audio authoring tool and robust sound engine. Working with Wwise increases productivity and creativity while saving game developers time and money across the audio production of any game title.
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