Montreal, Canada – May 21th, 2013 - Audiokinetic Inc., the leading global provider of cross-platform audio solutions for the interactive media and gaming industries, today announced support for Xbox One, the all-in-one games and entertainment system from Microsoft.
"Audiokinetic is proud to announce Wwise support for the new Xbox One platform." says Jacques Deveau, Vice-President Sales and Business of Audiokinetic. "We look forward to supporting a wide range of thrilling new Xbox One game titles from our game development partners." says Deveau.
"Microsoft has delivered a truly exciting hardware platform for audio!" says Martin Dufour, CTO of Audiokinetic. "We are enthusiastic about making its capabilities available to our Wwise customers, who are sure to find their creativity surge with the combined power of this new hardware and our latest cutting-edge Wwise features." says Dufour.
Audiokinetic sets new standards in audio production for interactive media and games. Our middleware solutions, including the award-winning Wwise® and SoundSeed®, empower sound designers and audio programmers with a cost effective, comprehensive authoring tool and audio engine for creating innovative game experiences.
Audiokinetic is headquartered in Montréal, QC, Canada and has an office in Tokyo, Japan.
Wwise® is the most comprehensive audio middleware solution. It features a tight integration of Audiokinetic’s advanced audio authoring tool and robust sound engine. Working with Wwise increases productivity and creativity while saving game developers time and money across the audio production of any game title.
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