Dragons Talk: Larian Studios Employs Wwise for their Major Release
Benoît Louzas (Lead Producer), David Vink (Sound Designer) and Xander Warnez (Gameplay Programmer) talk about using Wwise in the award winning Divinity Series--Divinity II - Ego Draconis.
“With its rapid iteration times, ease of integrations, and good results, Wwise is everything we need.”
—Benoît Louzas, Lead Producer, Larian Studios
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