One Minute Wwise | Recording Sounds from Wwise

Learn to record your sounds from Wwise. Use it to create audio files with randomized soundscapes or a long track with tons of variations of one sound. No Commercials, no lengthy introductions - just "Wwiser" in about a minute.

Let's say you're doing sound design for some game trailer, and you need some audio from your game. How do you export sounds with all the mechanisms and modifications you've applied with Wwise? Well... you could record your screen and audio, but to get the best result you can se the Wwise Recorder. To record a sound, simply add the Wwise Recorder to some object, press play, and when the sound stops, the audio will be saved in the same channel format as your audio object. This even works with Ambisonics. Now if you don't want the recording to stop, you can use a Sound SFX with a Silence Source to start and stop your capture. Then as you've recorded some sounds, make sure to set a new path so you don't override the previous recording. That's it.

Resources:
* More on the Wwise Recorder: https://hubs.ly/H0w-6YX0
* Use Wwise as a sound design tool: https://youtu.be/ambk9vkBFrk
* Use Wwise Recorder with Ambisonics:https://hubs.ly/H0w-4pv0
* Use Wwise Recorder for Game Scenarios: https://hubs.ly/H0w-71t0
* Understanding Channel Configurations: https://hubs.ly/H0w-73V0
* Using the Soundcaster: https://hubs.ly/H0w-7560
* Get the Wwise Adventure Game: https://hubs.ly/H0w-4qW0

00:00 Introduction
00:19 Using the Wwise Recorder
00:44 Start and Stop Capture
01:05 Setting a new Path and Name

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