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Wwise-101 Certification Course

Table of Contents

Wwise-101 Certification Course

7 Lessons, 7 Quizzes, 1 Exam

Wwise 2017.2

Revision 703

Our seven lessons cover all you need to get your Wwise-101 certification. We’re also providing you with seven quizzes to test your knowledge prior to taking the exam. Although these quizzes are optional, we highly recommend that you complete them so that you are well prepared. Best of luck from the Audiokinetic team!

Additional Resources:

Legal Notice

The Wwise Certification Course documentation (whether in written, graphic or video form) is supplied as a guide for the Wwise® product and is made available free of charge to all users of the Wwise Certification Website. This documentation is the sole joint property of Audiokinetic Inc. (“Audiokinetic”) and the Conservatory of Recording Arts & Sciences (“CRAS”, and together “we” or “us”), and protected by Canadian copyright law and in other jurisdictions by virtue of international copyright treaties.

This documentation may be duplicated, reproduced, stored or transmitted, exclusively for your internal, non-commercial purposes. You may compile different extracts of the documentation to suit such internal purposes, but you may not alter the content of any portion of the documentation. Any copy of the Wwise Certification Course documentation shall retain all copyright and other proprietary notices contained therein. The foregoing does not extend to the documentation regarding the Audiokinetic Wwise Technology, which is the sole property of Audiokinetic. Please refer to the copyright notices included in same.

The content of the Wwise Certification Course documentation is furnished for information purposes only, and its content is subject to change without notice. Reasonable care has been taken in preparing the information contained in this document, however, we disclaim all representations, warranties and conditions, whether express, implied or arising out of usage of trade or course of dealing, concerning the Wwise Certification Course documentation and assume no responsibility or liability for any losses or damages of any kind arising out of the use of this guide or of any error or inaccuracy it may contain, even if we have been advised of the possibility of such loss or damage.

Wwise®, Audiokinetic®, Actor-Mixer®, SoundFrame® and SoundSeed® are registered trademarks, and Master-Mixer™, SoundCaster™ and Randomizer™ are trademarks, of Audiokinetic. Other trademarks, trade names or company names referenced herein may be the property of their respective owners.


Table of Contents

Installation of Wwise
Installing Wwise and Preparing Lesson Content
Installing the Wwise-101 Course Materials
Installing Wwise
Installing the Wwise-101 Course Project Files
Playing Cube
Silencing Cube
Lessons
Lesson 1: Quick Start–From Silence to Sound
Launch Wwise
Profiling the Game
Creating an Event
Importing a Sound
Applying an Action
Integrating Sound Into the Game
Adding an Event to a SoundBank
Generating a SoundBank
Related Video
Play the Game!
Lesson 2: Designing a Soundscape
Adding Sounds to a Project
Using a Single Sound For Multiple Applications
Changing Object Parameters
Using the Source Editor
Related Video
Applying Multiple Actions to a Single Event
Using Randomization
Importing an Audio File Folder
Using Controlled Randomization
Randomizing Properties
Related Video
Granulate Your Sounds
Creating a Sequence
Using Silence
Verifying Your Work
Lesson 3: Understanding Game Syncs
Using Switches
Creating a Switch Group
Defining Options within the Switch Group
Creating a Switch Container
Connecting Switches with Switch Containers
Simulating Surfaces with a Switch Container
Related Video
Using Game Parameters
Creating a Game Parameter
Modifying Object Properties With Game Parameters
Making Game Parameter adjustments in the Graph View
Adjusting RTPC Values in the Transport.
Related Video
Using States
Creating a New State Group
Creating a State Transition
Configuring State Modification Values
Simulating State Transition Using the Transport Control
Related Video
Integrating Your Game Syncs Into Cube
Viewing Game Syncs in the Profiler
Lesson 4: Creating Space
Using 3D Game Defined
Creating an Attenuation curve Share Set
Assigning Attenuation curves to Objects
Adjusting Attenuation curves
Adding Cone Attenuation
Related Video
Understanding 3D User Defined
Related Video
Using 2D Panning
Related Video
Play the Game
Lesson 5: Understanding Audio Signal Flow
Organizing with Actor-Mixers
Using the Master Mixer Hierarchy
Master Audio Bus
Submixing with Additional Audio Busses
Audio Bus Assignments
Ducking
Working with Effects
Inserting Effects
Using Auxiliary Sends
Related Video
Using the Schematic View
Related Video
Lesson 6: Finalizing the Mix
Using Soundcaster
Creating a Soundcaster Session
Adding Objects to a Soundcaster Session
Related Video
Configuring a Mixing Desk
Creating a New Mixing Desk
Adding Objects to the Mixer
Creating Additional Mixing Desks
Working with States
Related Video
Using Control Surfaces
Configuring a Controller
Mapping Hardware Controls to Properties and Commands
Lesson 7: Optimizing Your Game
Managing Memory
Working With Multiple SoundBanks
Create Conversion Settings
Assigning Conversion Settings
Comparing Converted Audio
Including or Excluding Audio
Streaming
Related Video
Processor Optimization
Related Video
Real-time Monitoring with Profiler