8 lessons, 8 quizzes, 1 exam
Our 8 lessons cover all you need to get your Wwise-201 certification. We're also providing you with 8 quizzes to test your knowledge prior to taking the exam. Although these quizzes are optional, we highly recommend that you complete them so that you are well prepared.
Complete all the quizzes before you take the exam; 50% of the exam questions come from the quizzes!
Make sure you go through all the lessons. The videos and quizzes alone do not cover all you need to pass the exam.
To pass the exam, you will need a 90% or above mark.
Get your system ready for this certification! Follow the guidelines to install Wwise, and any other tools, assets and files you’ll be using throughout this course.
Learn how a little music can go a long way if it’s properly prepared before bringing it into Wwise. You’ll work with the Interactive Music Layout and the Master Music Hierarchy so that Wwise can rearrange your musical assets on the fly.
Incorporate Sub-Tracks so that Wwise can automatically change between variations of musical lines or instrumentation. Along the way, you’ll also discover how to edit clips in the timeline and how to incorporate volume fades and filter curves for more variety.
Fuse the ideas learned in Lesson 1 and Lesson 2 to create maximum variety within a musical score. As you work, you’ll discover ways to speed up your workflow when importing and configuring music assets.
Learn how to use MIDI recordings in cooperation with Wwise’s built-in synthesizer, Synth One. In addition, you’ll see how you can create your own sample-based instrument within a Wwise project.
Let the conditions of the game drive the musical score. See how conventional States and Switches can work with music specific features like Stingers and Switching Sub-Tracks to create a truly interactive musical score.
Familiarize yourself with the Wwise transition system in order to move your game’s music between differing musical cues. Using the Music Switch Container and transition rule system, you’ll ensure the right music fits the current mode of gameplay.
Take an advanced look at the Wwise transition system and further explore ideas about smoothing transitions between music cues. You’ll use custom transition segments along with more complex use of game syncs to achieve smooth transitions between musical cues.
Use the mixing features within Wwise to put the final touches on your implementation of the music for the demo game, Cube. You’ll add reverberation, panning and volume control strategies to create just the right blend between a game’s sound effects and musical score.