Lesson 3

Table of Contents

Finishing the Combat Music

The composer’s thinking behind the Combat music is that it should have harmonic and structural similarity to the Explore music. This is because in Cube the player will often be shifting between these two modes of gameplay and these two types of music should be able to seamlessly crossfade between each other. To parallel the Explore music, the composer has created a combat version of the bridge music, including a transition to bridge segment which needs to be added to the combat music’s sequential structure.

[Note]

In lesson 7 you’ll learn how to use the transition system to accomplish the crossfade transitions between the Combat and Explore music.


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