Table of Contents
Table of Contents
- Smoothing Transition Decisions
- Transitioning in Time to a Different Music Segment
- Transitioning to Specific Playlist Items
- Creating a Custom Switch Group for Music
- Assigning Music Segments to the Switch Group
- Configuring RTPC Values to Control a Switch
- Creating Events for Enemy Awareness
- Viewing RTPC Values in the Object Profiler
- Using Transition Segments
- Related Video
You now have an understanding of how transitions work within a Music Switch Container; but, at this point, you’ve only scratched the surface of what’s possible. You’ll now explore some more complex ways in which the transition system can be used to implement the final pieces of Cube’s music. For this lesson, you’ll facilitate the transitions between the Combat music and the Explore music you first worked with back in Lesson 1, and tie-in the Story music that was briefly introduced in the last lesson.