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Wwise-201 Certification Course

Table of Contents

Wwise-201 Certification Course

8 Lessons, 8 Quizzes, 1 Exam

Wwise 2017.2

Revision 703

Our eight lessons cover all you need to get your Wwise-201 certification. We’re also providing you with eight quizzes to test your knowledge prior to taking the exam. Although these quizzes are optional, we highly recommend that you complete them so that you are well prepared. Best of luck from the Audiokinetic team!

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Legal Notice

The Wwise Certification Course documentation (whether in written, graphic or video form) is supplied as a guide for the Wwise® product and is made available free of charge to all users of the Wwise Certification Website. This documentation is the sole joint property of Audiokinetic Inc. (“Audiokinetic”) and the Conservatory of Recording Arts & Sciences (“CRAS”, and together “we” or “us”), and protected by Canadian copyright law and in other jurisdictions by virtue of international copyright treaties.

This documentation may be duplicated, reproduced, stored or transmitted, exclusively for your internal, non-commercial purposes. You may compile different extracts of the documentation to suit such internal purposes, but you may not alter the content of any portion of the documentation. Any copy of the Wwise Certification Course documentation shall retain all copyright and other proprietary notices contained therein. The foregoing does not extend to the documentation regarding the Audiokinetic Wwise Technology, which is the sole property of Audiokinetic. Please refer to the copyright notices included in same.

The content of the Wwise Certification Course documentation is furnished for information purposes only, and its content is subject to change without notice. Reasonable care has been taken in preparing the information contained in this document, however, we disclaim all representations, warranties and conditions, whether express, implied or arising out of usage of trade or course of dealing, concerning the Wwise Certification Course documentation and assume no responsibility or liability for any losses or damages of any kind arising out of the use of this guide or of any error or inaccuracy it may contain, even if we have been advised of the possibility of such loss or damage.

Wwise®, Audiokinetic®, Actor-Mixer®, SoundFrame® and SoundSeed® are registered trademarks, and Master-Mixer™, SoundCaster™ and Randomizer™ are trademarks, of Audiokinetic. Other trademarks, trade names or company names referenced herein may be the property of their respective owners.


Table of Contents

Installation of Wwise
Introduction and Installation: Understanding Music for Games – The Big Interactive Picture
Get to Know the Game
Creating an Outline
Managing Tracks
Leaving Space
Naming Needs
Delivering the Assets
Installing the Wwise-201 Course Materials
Installing Wwise
Installing the Wwise-201 Course Project Files
Lessons
Lesson 1: Re-sequencing – Creating Variation Using a Sequential Approach
Importing the Assets
Viewing Waveforms on a Timeline
Defining the Timing Grid
Positioning Entry and Exit Cues
Using Music Playlist Containers
Understanding Tempo and Time Signature Inheritance
Populating a Music Playlist
Sequence Continuous
Random Continuous
Video Tutorial
Configuring Multi-Group Playlists
Adding New Groups to a Playlist
Setting Randomized Loop Counts
Advanced Nesting of Groups
Viewing Behavior and Performance in Profiler
Building the Music Into the Game
Video Tutorial
Lesson 2: Re-orchestration – Using a Layered Approach
Building a Layered Structure
Setting the Tempo and Cues
Looping a Music Segment using a Playlist Container
Experimentation with the Layered Approach
Editing Clips
Looping Clips
Copying a Clip
Splitting and Deleting Clips
Using Fades
Adding Filter Curves
Video Tutorial
Configuring Sub-Tracks
Random Step Music Tracks
Sequence Step Music Tracks
Building the Layered Approach into Cube
Video Tutorial
Lesson 3: Creating Mixed Method Playlists
Using an Existing Music Segment as a Template
Copying the Template Object
Clearing the Clips
Batch-Renaming the Music Tracks
Importing Audio Files to Music Tracks
Importing Multiple Files to Music Sub-Tracks
Combining Sequential and Layered Structures
Finishing the Combat Music
Importing the Remaining Assets
Building the Playlist Structure
Lesson 4: Working with MIDI
Importing a MIDI File
Connecting MIDI Tracks to a Synthesizer
Configuring Synth One
Assigning a Target to a MIDI Music Track
Editing Synth Properties
Adding Envelopes
Adding an LFO
Modifying an RTPC with MIDI Controllers
Video Tutorial
Using the Same Synthesizer with Multiple Music Tracks
Configuring a Sampler
Configuring a Basic Sampler
Video Tutorial
Setting up a Multi-sampled Instrument
Using MIDI Filters
Video Tutorial
Lesson 5: Creating Interaction
Understanding Stingers
Configuring a Music Segment for use as a Stinger
Creating a Trigger
Adding Stingers to Music Objects
Test Your Stinger
Add the Health Stingers
Video Tutorial
Using States
Using Switch Sub-Tracks
Configuring the Switch Group
Assigning Switches to Sub-tracks
Adjusting the Transition When Switching Sub-Tracks
Mapping an RTPC to a Switch
Video Tutorial
Lesson 6: Implementing Transitions Part I
Configuring a Music Switch Container
Using a State with Transitions
Video Tutorial
Adjusting the Default Transition Rule
Creating Customized State Groups for Transitions
Creating a Custom State Group
Using Events to Set States
Testing with Soundcaster
Video Tutorial
Lesson 7: Transitions Part II
Smoothing Transition Decisions
Transitioning in Time to a different Music Segment
Transitioning to Specific Playlist Items
Assigning Music Segments to the Switch Group
Configuring RTPC Values to Control a Switch
Creating Events for Enemy Awareness
Viewing RTPC Values in the Object Profiler
Using Transition Segments
Audition the Transition Music
Configuring the Transition Segment
Configuring the Events for the Storyline
Video Tutorial
Lesson 8: Mixing
Creating a Bus Structure
Create a Music Mixer
Volume and Metering
Configuring Meters in the Mixing Desk
Adjusting the Meter View
Using Loudness Metering
Using a Compressor to Control Volume
Adding Reverberation
Applying Reverb to MIDI Tracks
Applying Dynamic Reverberation
Panning Considerations
Side-Chaining Stingers
Configuring Busses
Tailoring Meter Output Values
Generating an RTPC
Mapping the Sidechain RTPC to the Target Bus