Lesson 3

Table of Contents

Voice Management

While you’ve learned about reducing your audio assets, you also need to learn how to control your audio assets’ activity and behavior. All audio sources triggered by Events become what is referred to as a ‘voice’. While every voice needs some calculations to exist, you can minimize them to only the most necessary calculations, thereby saving a surprising amount of resources.

[Note]

‘Voice’ should not be confused with the ‘Sound Voice’ object used for dialogue, even though it also becomes a ‘voice’ at runtime.


Was this page helpful?