Lesson 7

Table of Contents

Runtime Memory

While the SoundBanks take up most of your memory budget, additional memory will always be needed to manage and administer your loaded content. Loading SoundBanks will provide you with Events, audio objects, and media; but, this is not enough for keeping track of voice positions, effects (like reverb and delay), and so on. To handle all runtime information, dedicated memory pools are used.


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