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While some sounds call for a very precise directional orientation, like the Evil Spit Plant bullets requiring you to act immediately, other sounds are better represented as many individual emissions, like a lava ambience consisting of a variety of waves and bubbles.
One of the advantages of the AkAmbient script is the option to disperse one Event into multiple positions. To understand this, you need to familiarize yourself with the following three positioning modes:
The AkEvent script positions a sound using the Simple mode. With the Large mode, you can add multiple Event positions to the same game object without having to manage multiple game objects. The multiposition mode is best used in modular contexts, as you or the game designer can move or duplicate an existing game object with the attached Event, without adding voice instances.