Lesson 6

Table of Contents

Environmental Effects

To integrate environmental effects, use the AkEnvironment component on a Trigger encapsulating the area you want to affect. Once the aux busses have been created and assigned to a region, most of your work will be in Wwise editing the Effects inserted on the aux busses and enabling which Wwise audio objects should be dynamically routed to such aux busses by selecting the "Use game-defined auxiliary send" checkbox. Remember to ensure the Rigidbody is added to the AkEnvironment and AkGameObj to affected game objects, so that the AkEnvironment can make the necessary calculations to assign an aux bus to Wwise objects.