Table of Contents
In order to separate your content into levels or regions, for example, you will most likely be using Unity Scenes. Any Unity project will need at least one, which will be the placeholder of game objects with scripts attached to them. Once you've integrated the Wwise Unity Integration, Wwise will work right out of the box. However, you might want to do slight customizations, like changing where the sounds should be perceived from. As such, the following sections will introduce you to the AkAudioListener and AkInitilizer, so you will be able to fine-tune your game for what it needs.