A non-violent adaptation of the open-source first-person game Cube, this version features the Wwise Wwizard from the Wwise Adventure Game sample. Playing the Wwise Wwizard who collects potions and spells, you can also throw magical gems with your magic wand. This sample comes with C++ source code and a Wwise project, and can be used alongside the Wwise 101 and 201 certifications learning content. We have ensured that all the mechanisms in this modified Cube sample game remain the same, and have simply changed some audio assets, and renamed certain Objects and Events in the certifications’ content to align with the sample’s new non-violent theme.
Wwise Audio Lab (WAL) is an open-source game-like 3D environment developed with Unreal Engine 4, which runs on Mac and Windows. It showcases various spatial audio methods and technologies, such as geometry-informed dynamic early reflections, sound portals, oriented reverb, in-addition to leveraging 3D Audio when its available at the endpoint. Information nodes distributed in the maps help identify sound propagation phenomena, and in-game options allow for instant A-B comparison between various spatial and object-based audio approaches. Although WAL is designed for experimenting with spatial audio features, the project is fully customizable for users interested in finding the perfect combination of tools and methods for their future projects.
The Sample Project is a Wwise project accompanied with documentation. Through typical sound design examples, it demonstrates fundamental Wwise features such as footstep structures, day/night cycling ambiences, interactive music, MIDI, virtual instruments, and more. We encourage you to take a look at this project to see how you can creatively use Wwise to manage your game audio, in a complete project.
The Wwise Adventure Game (WAG) is a third-person action-adventure game developed with Unity and running on Windows, Mac, iOS, and Android. This is a full game with quests, items to retrieve, enemies to overcome, and a final combat to defeat the plague scourging Allegro Kingdom.
WAG is open-source and comes with its complete Wwise and Unity projects. As such, it’s a great playground to learn and experiment with the Wwise integration for Unity.
The Limbo game and its corresponding Wwise project have been made available to allow experimenting with interactive audio using Wwise along with an actual game. Modify the game sound design by adding your own audio files, changing audio behaviors, remixing, and monitor in real-time what happens under the hood in an actual game situation. Note that the original audio files will not be included, only the Wwise project with empty Sound SFX objects. This sample project is meant for users who are already familiar with Wwise. If you are unfamiliar with Wwise, we recommend that you start by learning Wwise using the Wwise-101 Certification learning material.
The Wwise Authoring API Samples Pack provides you with various samples structured around tasks that help you learn WAAPI essentials. You will be able to create comprehensive integrations of Wwise into any engine, tool, or application, and you will be able to do so with any Internet-capable language, operating system, or environment.
The Wwise SDK contains several samples with source code. Sample Effect and Source Plug-ins, Integration Demo, Sound Engine Sample DLL, Default Low-Level I/O and File Packager Implementation, SoundFrame Samples, and Source Control Plug-ins.
The Wwise Game Simulator is a LUA interpreter with Wwise SDK bindings. This application allows you to use the simple scripting language Lua to reproduce exactly how sounds behave in your game. The Game Simulator can access most functionalities of the sound engine, allowing you to validate sound behaviors and profile the performance of Wwise on each platform before the integration of Wwise into your game's sound engine.