Audiokinetic Wwise now available for the Nintendo 3DS™ system
Wwise already being used for soon to be released projects
Montreal, Canada – February 24, 2011 – Audiokinetic Inc., the leading cross-platform audio solution provider for the video game industry, announces today their support of the upcoming Nintendo 3DS™ system.
Audiokinetic is making a strong entry in the portable entertainment system market by confirming support to Nintendo 3DS. “We believe that Wwise will help developers ensure they meet their creative objectives while ensuring an efficient workflow” said Simon Ashby, VP of Product Strategy at Audiokinetic Inc.
Wwise integrates a complete audio authoring tool with a powerful sound engine, making it the ideal audio development solution for both sound designers and audio programmers. It offers a streamlined workflow and supports every phase of audio development, from the creation of audio structures to mixing and monitoring of audio performances in real time on the Nintendo 3DS system. Users will enjoy a very stable audio solution while being supported by a professional, customer-oriented organization.
Pricing for Wwise for the Nintendo 3DS system will be $5,000 US. Maintenance is available at the yearly rate of $1,000 US. Wwise is currently available and already integrated by customers in upcoming projects. Authorized Developers interested in getting access to Wwise for Nintendo 3DS can contact us.
Audiokinetic provides powerful and flexible audio solutions for the video game industry. Wwise, our award winning, audio pipeline solution, is setting new standards in audio production. This cost-efficient middleware increases productivity and simplifies the development process, giving game developers the flexibility, toolsets, and workflow necessary to dramatically advance the gaming experience.
Audiokinetic is headquartered in Montreal, QC, Canada.