Wwise 2012.1 Now Available
Wwise 2012.1 is now available for download (released on March 22nd, 2012). This new release focuses on new features, workflow enhancements, performance and bug fixes. Here is an overview of some of the new features.
A selection of iZotope effects are now available for Wwise on Windows and Xbox 360.
Hybrid Reverb allows the user to import an impulse file, extract the early reflections, and separately control the reverb tail. Includes 14 impulse responses.
36 sweepable filter styles including: synth, standard analog, resonant analog, retro and talkbox. An assortment of 84 different speaker, cabinet, amp, and effect box models, each with a selection of 3 different microphone types: dynamic, condenser, and ribbon.
47 different distortion types including: 'overdrive', 'distortion', fuzz', 'retro', and 'faulty'.
Trash Multiband Distortion
3 bands allowing for up to 2 Trash distortions per band with independent control over each crossover.
Trash Box Models
84 different box, speaker, cabinet, amp and effect box models each with 3 microphone types: dynamic, condenser, and ribbon.
Compressor and Gate ideal for adding variety in real-time.
1 second delay with 6 delay types including: Tape, Tube, Analog, LoFi Digital, Broken Bit, and Digital.
Nested Work Units
Hierarchies of nested work units can now be created in Wwise and organized in folders. This results in a finer granularity of files available for source control which certainly simplifies development in a multi-user environment.
Unity Pro Integration
Wwise integration for Unity Pro now covers Mac, iOS, Xbox 360 and Windows. Additional platforms will be added in the future.
Software Pipeline on the Wii U
The Wwise software pipeline is now supported on the Wii U which leverages all features available on the other software platforms like the Xbox360 and PS3. The software pipeline simplifies ports on the Wii U and allows for the creation of comprehensive and sophisticated sound design.
Record Profiler Sessions in Game
Record the sound engine profiling data at any time in your game with the API function StartProfilerCapture() without being connected to the Wwise Authoring application.
See the release notes for more information on this version.