Audiokinetic Wwise 2012.2 now available
Introduces advanced Auxiliary Bus system
Montreal, Canada – September 5th, 2012- Audiokinetic Inc., the leading provider of cross-platform audio solutions for the interactive media and gaming industries, announced today the release of a new version of Wwise.
Wwise 2012.2 introduces new features and enhancements, including:
- Auxiliary Busses and Sends
- 'Wwise Project Adventure' Handbook
- Japanese Technical Documentation
- iZotope Trash effects on PS3
“We are very proud of the new mixing features added in this release. The most impressive is the new User-Defined Auxiliary Busses and Sends which provide greater flexibility for Audio Designers to create and control the interactive mix, increasing both realism and artistic expression.” says Martin Dufour, Chief Technology Officer at Audiokinetic.
“The addition of 5.1 metering throughout the interface and the support for increased volume ranges brings even more power to the great mixing tools within Wwise.” says Dufour.
“We also continue our ongoing commitment to the educational sector whose members are great fans and supporters of Wwise in their various curricula.” says Martin H. Klein, President & CEO of Audiokinetic. “The Wwise Project Adventure Handbook and companion project are great tools for educators or for anyone who needs a comprehensive guide to get up and running with Wwise. Wwise is always available for educational and non-commercial use, and can be freely downloaded from the download section of the Audiokinetic website.”
“For this release, we are also pleased to include one-third of our technical documentation in Japanese. The remainder will be translated before the end of 2012. ” says H. Klein
Audiokinetic sets new standards in audio production for interactive media and video games. Our products, including the award-winning Wwise® and SoundSeed®, give sound designers and audio programmers a complete audio engine for creating truly sophisticated audio.
Audiokinetic is headquartered in Montreal, QC, Canada.
Wwise®--WaveWorks Interactive Sound Engine®--is the industry’s only complete audio pipeline solution. It features a tight integration of Audiokinetic’s advanced audio authoring tool and robust sound engine. Working with Wwise can increase productivity and creativity while saving game developers time and money across the audio production of any game title.