San Francisco, California – March 16, 2016 – Audiokinetic Inc., the leading global provider of cross-platform audio solutions for the interactive media and gaming industries, today announced the support of Dolby Atmos®, enabling object-based, immersive next-generation audio in video games.
Working closely with Dolby over the last year, Audiokinetic has laid the groundwork within the already-existing versions of Wwise® 2015.1, allowing developers to enable Dolby’s revolutionary audio system into their game productions. With Dolby Atmos, not only will gamers be able to experience the standard flat plane of surround sound, but will also have sounds above them, adding in an extra level of immersion to the game’s soundscape.
Martin Dufour, CTO of Audiokinetic, stated, “Dolby Atmos allows sound designers to take the best techniques of their existing pipelines, and add the benefits of the 3D world that their games are using. No longer will they need to flatten their sound design into a plane, they can use the true object position data from the game to move key sounds around the entire world space, truly immersing the player in the world they’ve created.”
The first games using Wwise and Dolby Atmos sound will begin shipping shortly.
“Audiokinetic’s Wwise is one of the leading audio tools in the game industry, with all top-tier publishers using it in many of their productions,” said Spencer Hooks, Director of Games. “Having Dolby Atmos and Wwise working together will allow hundreds of top developers around the world to bring their games alive with precision and realism, resulting in truly immersive audio experience for gamers.”About Dolby Atmos
Dolby Atmos delivers moving audio-sound that can be precisely placed and moved anywhere in three-dimensional space, including overhead. It brings entertainment alive all around the audience in a powerfully immersive and emotive experience. Since its introduction in the cinema in 2012, Dolby Atmos has been embraced by all the major Hollywood studios, 15 Academy Award-winning directors, and 28 Academy Award-winning sound mixers, among others. To learn more about Dolby Atmos, visit www.dolby.com/AtmosAbout Audiokinetic
Audiokinetic sets new standards in audio production for interactive media and games. The company’s middleware solutions, including the award-winning Wwise® and SoundSeed®, empower sound designers and audio programmers with a cost effective, comprehensive authoring tool and audio engine for creating innovative game experiences. Audiokinetic is headquartered in Montréal, QC, Canada and has an office in Tokyo, Japan and Product experts in China and Europe. www.audiokinetic.comAbout Wwise
Wwise® is the most comprehensive audio middleware solution. It features an optimized run-time sound engine and an audio authoring application for creating and managing interactive audio content. Working with Wwise increases productivity and creativity while saving game developers time and money across the audio production of any game title.About Dolby Laboratories
Dolby Laboratories (NYSE: DLB) creates audio, video, and voice technologies that transform entertainment and communications in mobile devices, at the cinema, at home, and at work. For 50 years, sight and sound experiences have become more vibrant, clear, and powerful in Dolby®. For more information, please visit www.dolby.com.
Dolby, Dolby Atmos, and the double-D symbol are registered trademarks of Dolby Laboratories. DLB-GAudiokinetic press contact: