Audiokinetic's October 2025 Highlights

Game Audio

In this blog, we resurface everything published in October, from our double documentary reveal, to Wwise 2025.1 Spatial Audio updates, game audio deep-dives, and more. Let's get started!

Blog Highlights

The Story of Audiokinetic and The Story of Wwise: A Double Documentary Reveal

The Story of Audiokinetic and The Story of Wwise: A Double Documentary Reveal

By Audiokinetic

Two documentaries that dive deep into Audiokinetic’s history and journey, the making of Wwise & the community that has made it all possible. Read more.

Reinvigorating the Classic: Sound of Warhammer 40,000: Space Marine – Master Crafted Edition

Reinvigorating the Classic: Sound of Warhammer 40,000: Space Marine – Master Crafted Edition

By Donatas Jarutis

Behind the scenes of Warhammer 40,000: Space Marine's modern audio overhaul. Technical upgrades, Wwise migration, and preserving the game's classic sound. Read more.

Wwise: Intimidating at First Glance – Until You Actually Start Using It

Wwise: Intimidating at First Glance – Until You Actually Start Using It

By Alexander Hamparsomian

Using Wwise & implementing audio into an Unreal Engine project, from importing sounds & setting up systems in Wwise, to calling them from the game engine. Read more.

Driving Narrative and Emotion Through Music Systems: The Interactive Score of Spirit of the North 2

Driving Narrative and Emotion Through Music Systems: The Interactive Score of Spirit of the North 2

By Pav Gekko

Behind the scenes of Spirit of the North 2: Creating the interactive score using Wwise and Unreal Engine 5 for an ethereal Nordic adventure. Read more.

Build a Seamless Game Audio Testing Workflow: Unity-Reaper-Wwise Audio Playback Toolchain

Build a Seamless Game Audio Testing Workflow: Unity-Reaper-Wwise Audio Playback Toolchain

By Qingjie Meng & Yizhe Zhang

How to use the Unity-Reaper-Wwise toolchain to record your gameplay as Wwise soundtracks, enabling unlimited playback and precise audio debugging. Read more.

Video Highlights

Missed any videos? Catch up on the latest:

In other news...

  • Looking to join an upcoming workshop? Keep an eye on our Wwise Workshop calendar!
  • In Montréal? Join us next week for our free-to-attend Wwise Tour, with talks on Eternal Strands, Monument Valley 3, and Split Fiction!
  • We'll be at Sonic Days in Kolding, Denmark later this month! You can take a look at our schedule here.

Till next time!

Thank you for being a part of the Audiokinetic community! We always hope to bring you the most relevant and inspiring content.

Is there anything specific you'd love to see more (or less) of in future newsletters? Don't hesitate to let us know in the comments - your feedback directly influences what we create next.

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Audiokinetic

Audiokinetic

Audiokinetic is the leading provider of cross-platform audio solutions for interactive media and gaming, and sets new standards in interactive audio production for location-based entertainment, automotive, consumer electronics, and training simulation. A trusted and strategic partner to the world’s largest interactive media developers and OEMs, Audiokinetic has a long-established ecosystem of allies within the audio industry and amongst platform manufacturers. The company’s middleware solutions include the award-winning Wwise, as well as Wwise Automotive and Strata. Audiokinetic, a Sony Group Company, is headquartered in Montréal, Canada, has subsidiaries in Tokyo, Japan, Shanghai, China, Hilversum, Netherlands, as well as Product Experts in the USA.

 @audiokinetic

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