Audiokinetic's February 2025 Highlights

Game Audio

February flew by, and if you missed any of our latest deep dives - don’t worry, we got you covered! This month, we’re recapping all the latest Alan Wake 2 blogs, sharing fresh videos, and looking ahead to GDC (including some special & free events you won’t want to miss!) Let’s dive in!

Blog Highlights

Inside the Mind of Alan Wake 2: Distinguishing Dialogue

Distinguishing Dialogue in Alan Wake 2-thumbnail-final

By Arthur Tisseront & Taneli Suoranta

Explore the unique challenges of dialogue implementation in Alan Wake 2, balancing spoken and narrated lines in a reality-bending story. Read more.

Inside the Mind of Alan Wake 2: Designing Echoes in Wwise

Designing Echoes in Alan Wake 2-thumbnail-v3

By Tazio Schiesari

Discover how Alan Wake 2’s Echoes were designed using granular synthesis, transforming fragmented voices into an evolving, interactive soundscape. Read more.

Inside the Mind of Alan Wake 2: The Role of Audio QA

Audio QA Alan Wake 2

By Adam Butterworth

How does Audio QA diagnose and solve audio issues in Alan Wake 2? Learn how debugging tools, Wwise, and in-game systems helped fix complex sound bugs. Read more.

Video Highlights

Missed any videos? Catch up on the latest:

Will we see you during GDC?

Happening during GDC & completely free to attend - join us at the AMC Metreon for an exclusive private screening of Sounds of Dreamers, a documentary three years in the making, celebrating the game audio community.

With your RSVP, you’ll also get access to Wwise developer talks also happening at the theatre, including:

  • Shaping Unique Experiences in Wwise (Olivier Derivière)
  • The Impact of Marvel Rivals (Fei Guo, NetEase Games)
  • A Behind-the-Scenes Audio Breakdown of Split Fiction (Joakim & Philip, Hazelight Studios)
  • Weaving the Systemic Soundscape of Eternal Strands (Alex Davies, Yellow Brick Games)
  • …and more to be announced soon!
Reserve Your Free Spot

P.S. Do you like to sing? (We're guessing yes.) RSVP to our free karaoke night here!

In Other News

Dynamic Mixing with Wwise: Learn how to set up dynamic systems using Wwise and apply them to any gameplay scenario. Secure your spot for our next 4-hour workshop here.

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Audiokinetic

Audiokinetic

Audiokinetic is the leading provider of cross-platform audio solutions for interactive media and gaming, and sets new standards in interactive audio production for location-based entertainment, automotive, consumer electronics, and training simulation. A trusted and strategic partner to the world’s largest interactive media developers and OEMs, Audiokinetic has a long-established ecosystem of allies within the audio industry and amongst platform manufacturers. The company’s middleware solutions include the award-winning Wwise, as well as Wwise Automotive and Strata. Audiokinetic, a Sony Group Company, is headquartered in Montréal, Canada, has subsidiaries in Tokyo, Japan, Shanghai, China, Hilversum, Netherlands, as well as Product Experts in the USA.

 @audiokinetic

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