Audiokinetic's July 2025 Highlights

Game Audio

In this blog, we resurface everything published in the last month, from what's new with the Wwise 2025.1 Beta, audio deep-dives into Naraka: Bladepoint Mobile, Passing By – A Tailwind Journey, and more. Let's get started!

Blog Highlights

Wwise 2025.1: What's New | Beta Edition

Wwise 2025.1: What's New | Beta Edition

By Audiokinetic

The Wwise 2025.1 Beta is live and available to install from the Audiokinetic Launcher. Read more.

Introducing the Meta XR Audio SDK Plug-in in Wwise

Introducing the Meta XR Audio SDK Plug-in in Wwise

By Meta

The Meta XR Audio SDK Plug-in is now live in Wwise, delivering core audio features required to create immersive experiences in mixed reality for Meta Quest headsets & other devices. Read more.

Music Render: Offline Rendering Tool

Music Render: Offline Rendering Tool

By Naoto Tanaka

Usage examples & technical configurations of Music Render, which helps check audio loops & transitions using Wwise’s offline rendering API. Read more.

From Student Project to Debut Title: Passing By – A Tailwind Journey

From Student Project to Debut Title: Passing By – A Tailwind Journey

By Jan Milosch

How Wwise helped Jan shape the audio identity of Passing By – A Tailwind Journey, and what he learned along the way. Read more.

Video Highlights

Missed any videos? Catch up on the latest:

Till next time!

Thank you for being a part of the Audiokinetic community! We always hope to bring you the most relevant and inspiring content.

Is there anything specific you'd love to see more (or less) of in future newsletters? Don't hesitate to let us know in the comments - your feedback directly influences what we create next.

Want more updates like this?

Subscribe to our monthly blog newsletter to get the latest news straight to your inbox! To do so, sign into your Audiokinetic account, go to your "Account & Settings", and be sure to subscribe to the "Blog" email subscription!

Audiokinetic-Settings-blog-emails

 

Audiokinetic

Audiokinetic

Audiokinetic is the leading provider of cross-platform audio solutions for interactive media and gaming, and sets new standards in interactive audio production for location-based entertainment, automotive, consumer electronics, and training simulation. A trusted and strategic partner to the world’s largest interactive media developers and OEMs, Audiokinetic has a long-established ecosystem of allies within the audio industry and amongst platform manufacturers. The company’s middleware solutions include the award-winning Wwise, as well as Wwise Automotive and Strata. Audiokinetic, a Sony Group Company, is headquartered in Montréal, Canada, has subsidiaries in Tokyo, Japan, Shanghai, China, Hilversum, Netherlands, as well as Product Experts in the USA.

 @audiokinetic

Comments

Leave a Reply

Your email address will not be published.

More articles

Game of Thrones: Winter is Coming - How We Combined Original Soundtracks and Created Interactive Music Using Wwise

Hello. I’m Victor Liu, a sound designer and programmer at YooZoo Games in China. I was responsible...

20.11.2019 - By Victor Liu (刘子奇)

The Interactive Music Systems of Divinuet: Part 2

Hi, it’s me again! I’m here to tell you more about the interactive music in my upcoming tarot music...

3.3.2020 - By Megan Carnes

Designing the Musical Game World of No Straight Roads

Wow, hello, fellow game audio folks! We would love to share with you how we used Wwise and Unreal...

6.5.2021 - By Imba Interactive

Star Wars Jedi: Survivor | Q&A With the Audio Team

Star Wars Jedi: Survivor is a third-person, galaxy-spanning, action-adventure game from Respawn...

2.5.2024 - By Respawn Entertainment

Introduction to Using WAAPI with UE5 and C++

Here is all you need to know to get started using WAAPI with Unreal. For the most part, this article...

3.12.2024 - By Javier Zumer

Audiokinetic's October 2025 Highlights

In this blog, we resurface everything published in October, from our double documentary reveal, to...

5.11.2025 - By Audiokinetic

More articles

Game of Thrones: Winter is Coming - How We Combined Original Soundtracks and Created Interactive Music Using Wwise

Hello. I’m Victor Liu, a sound designer and programmer at YooZoo Games in China. I was responsible...

The Interactive Music Systems of Divinuet: Part 2

Hi, it’s me again! I’m here to tell you more about the interactive music in my upcoming tarot music...

Designing the Musical Game World of No Straight Roads

Wow, hello, fellow game audio folks! We would love to share with you how we used Wwise and Unreal...