Blog homepage

Implementation Guide Series for the Wwise Unreal Integration

Game Audio / Sound Design / Wwise Tips & Tools

From our friends at Game Audio Resource, here is a Wwise 2019.1.4 Unreal 4 Audio Game implementation Guide series. 

Who is the guide for?

The guide is for beginners or people wishing to expand their own audio implementation skills using Unreal and Wwise.

What will you learn?

Starting with core processes, you will move through the course material expanding your techniques towards more advanced concepts. You will walk away from this guide understanding how to integrate Wwise and create a project from A to Z.

Follow along the step-by-step video guide, and if you need more resources, you can refer to our Unreal Integration documentation.

Let's get started! 

All you need is Unreal and Wwise.

There are 6 chapters, and we will link you to the first video from each! You can also click here to access the full guide with all the videos! 

 

Chapter 0

Introduction

 

Chapter 1

Unreal

 

Chapter 2

Wwise

 

Chapter 3

Environment

 

Chapter 4

Character

 

Chapter 5

Weapon

 

Chapter 6

Cinematic

 

Subscribe  

Check out the  FULL GUIDE on the Game Audio Resource website! 

 

 

Game Audio Resource

Game Audio Resource

Founded in Autumn 2018, Combining SFX library creation & over 10 years of professional AAA award winning audio computer games experience, our aim is to bring our expertise to any project in need of audio assistance. Also when we get a spare moment we create tutorial guides of the game audio world processes for assistance of those looking to start their own careers.

 @GameAudioRes

Comments

Leave a Reply

Your email address will not be published.

More articles

The Interactive Music Systems of Divinuet: Part 2

Hi, it’s me again! I’m here to tell you more about the interactive music in my upcoming tarot music...

3.3.2020 - By Megan Carnes

ReaWwise: Connecting REAPER and Wwise

Introduction We're excited to present ReaWwise, a new REAPER extension by Audiokinetic that...

22.9.2022 - By Andrew Costa

Accelerate Your Strata Workflows | Part 1 - “Open In Strata”

Update as of January 27, 2023: As of Version 1.1, the Strata_Open associated Strata project from...

2.12.2022 - By Andrew Costa

The Music of Age of Empires IV

My name is Lin Gardiner. I’m a Principal Audio Designer at Relic Entertainment and the Music Lead on...

30.3.2023 - By Lin Gardiner

Star Wars Jedi: Survivor | Q&A With the Audio Team

Star Wars Jedi: Survivor is a third-person, galaxy-spanning, action-adventure game from Respawn...

2.5.2024 - By Respawn Entertainment

Sea of Stars: Modern Tools for Retro Aesthetics

Sabotage Studio’s philosophy for creating games is “Retro aesthetics with modern design,” and our...

7.1.2025 - By Eric W. Brown

More articles

The Interactive Music Systems of Divinuet: Part 2

Hi, it’s me again! I’m here to tell you more about the interactive music in my upcoming tarot music...

ReaWwise: Connecting REAPER and Wwise

Introduction We're excited to present ReaWwise, a new REAPER extension by Audiokinetic that...

Accelerate Your Strata Workflows | Part 1 - “Open In Strata”

Update as of January 27, 2023: As of Version 1.1, the Strata_Open associated Strata project from...