Blog homepage

Implementation Guide Series for the Wwise Unreal Integration

Game Audio / Sound Design / Wwise Tips & Tools

From our friends at Game Audio Resource, here is a Wwise 2019.1.4 Unreal 4 Audio Game implementation Guide series. 

Who is the guide for?

The guide is for beginners or people wishing to expand their own audio implementation skills using Unreal and Wwise.

What will you learn?

Starting with core processes, you will move through the course material expanding your techniques towards more advanced concepts. You will walk away from this guide understanding how to integrate Wwise and create a project from A to Z.

Follow along the step-by-step video guide, and if you need more resources, you can refer to our Unreal Integration documentation.

Let's get started! 

All you need is Unreal and Wwise.

There are 6 chapters, and we will link you to the first video from each! You can also click here to access the full guide with all the videos! 

 

Chapter 0

Introduction

 

Chapter 1

Unreal

 

Chapter 2

Wwise

 

Chapter 3

Environment

 

Chapter 4

Character

 

Chapter 5

Weapon

 

Chapter 6

Cinematic

 

Subscribe  

Check out the  FULL GUIDE on the Game Audio Resource website! 

 

 

Game Audio Resource

Game Audio Resource

Founded in Autumn 2018, Combining SFX library creation & over 10 years of professional AAA award winning audio computer games experience, our aim is to bring our expertise to any project in need of audio assistance. Also when we get a spare moment we create tutorial guides of the game audio world processes for assistance of those looking to start their own careers.

 @GameAudioRes

Comments

Leave a Reply

Your email address will not be published.

More articles

Audio Tools and Experiments in UE4, using Wwise: A Spline Based Audio Emitter / Volumetric Audio Emitter For Custom Shapes

Hello people! This is the first entry in a series of small blog posts about audio tools,...

1.8.2018 - By Troels Nygaard

Sound Design of Immortal Legacy: The Jade Cipher - Part 2

Please read Part 1 of this blog first. Sound Effects and Dialogue We were looking to enhance...

17.7.2019 - By Eddy Liu

Loop-Based Car Engine Design with Wwise | Part 2

Welcome back to this series, where we look at configuring and designing a simple loop-based car...

19.8.2021 - By Arto Koivisto

Moss: Book II Crafting a Tactile and Analog Feel in VR with Audio

12.5.2022 - By Polyarc Audio Team

Adding Realism to Your Sound With Impulse Response Reverb

Impulse responses are well known for ultra-realistic reproduction of real rooms. Recording impulse...

8.9.2023 - By BOOM Library

Wwise HDR: Overview and Best Practices for Game Mixing

Introduction HDR (High Dynamic Range) is a feature within Wwise, which is a very powerful tool for...

7.11.2024 - By Alex Previty

More articles

Audio Tools and Experiments in UE4, using Wwise: A Spline Based Audio Emitter / Volumetric Audio Emitter For Custom Shapes

Hello people! This is the first entry in a series of small blog posts about audio tools,...

Sound Design of Immortal Legacy: The Jade Cipher - Part 2

Please read Part 1 of this blog first. Sound Effects and Dialogue We were looking to enhance...

Loop-Based Car Engine Design with Wwise | Part 2

Welcome back to this series, where we look at configuring and designing a simple loop-based car...