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Like the Switch Container object in the previous exercise, a Game Parameter is simply an object put in place to receive specialized game calls.
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Select the Game Syncs tab within the Project Explorer, then choose the Default Work Unit in the Game Parameters folder and click Create New 'Game Parameter'.
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Name the newly created Game Parameter object PlayerHealth.
Game Parameters simply communicate a number within a defined range. This numerical range could be any range of numbers. For example, using the scenario of a car’s speed, the range could be 0 to 300, representing kilometers per hour.
In the case of Cube, the health parameter has a value of 0 to 100, which coincidentally is the default range of values, so no change to these properties is necessary. You do need to define a default value so that if the game doesn’t communicate the current value, Wwise knows a value to start with. The player starts at full health so you‘ll need to set the default value to 100.
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Change the Default value for the PlayerHealth Game Parameter to 100.