Lessons

Table of Contents

Lessons

Table of Contents

Lesson 1: Quick Start–From Silence to Sound
Launch Wwise
Profiling the Game
Creating an Event
Importing a Sound
Applying an Action
Integrating Sound Into the Game
Adding an Event to a SoundBank
Generating a SoundBank
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Play the Game!
Lesson 2: Designing a Soundscape
Adding Sounds to a Project
Using a Single Sound For Multiple Applications
Changing Object Properties
Using the Source Editor
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Applying Multiple Actions to a Single Event
Using Randomization
Importing an Audio File Folder
Using Controlled Randomization
Randomizing Properties
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Granulate Your Sounds
Creating a Sequence
Using Silence
Verifying Your Work
Lesson 3: Understanding Game Syncs
Using Switches
Creating a Switch Group
Defining Options within the Switch Group
Creating a Switch Container
Connecting Switches with Switch Containers
Simulating Surfaces with a Switch Container
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Using Game Parameters
Creating a Game Parameter
Modifying Object Properties With Game Parameters
Making Game Parameter Adjustments in the Graph View
Adjusting RTPC Values in the Transport Control
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Using States
Creating a New State Group
Creating a State Transition
Configuring State Modification Values
Simulating State Transition Using the Transport Control
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Displaying Voice Volume Calculations
Splitting Views
Using the Voice Profiler
Integrating Your Game Syncs Into Cube
Viewing Game Syncs in the Profiler
Lesson 4: Creating Space
Using 3D Spatialization
Creating an Attenuation Curve ShareSet
Assigning Attenuation Curves to Objects
Adjusting Attenuation Curves
Adding Cone Attenuation
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Using 3D Position Automation
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Using Speaker Panning
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Play the Game
Lesson 5: Understanding Audio Signal Flow
Organizing with Actor-Mixers
Using the Master-Mixer Hierarchy
Master Audio Bus
Submixing with Additional Audio Busses
Audio Bus Assignments
Ducking
Working with Effects
Inserting Effects
Using Auxiliary Sends
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Using the Schematic View
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Lesson 6: Finalizing the Mix
Using Soundcaster
Creating a Soundcaster Session
Adding Objects to a Soundcaster Session
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Configuring a Mixing Desk
Creating a New Mixing Desk
Adding Objects to the Mixer
Creating Additional Mixing Desks
Working with States
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Using Control Surfaces
Configuring a Controller
Mapping Hardware Controls to Properties and Commands
Lesson 7: Optimizing Your Game
Managing Memory
Working With Multiple SoundBanks
Creating Conversion Settings
Assigning Conversion Settings
Comparing Converted Audio
Including or Excluding Audio
Streaming
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Processor Optimization
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Real-Time Monitoring with Profiler

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