Lessons
20 lessons, 20 quizzes, 1 exam
Wwise 2024.1
Our 20 lessons cover all you need to get your Wwise Fundamentals certification. We're also providing you with 20 quizzes to test your knowledge prior to taking the exam. Although these quizzes are optional, we highly recommend that you complete them so that you are well prepared.
Complete all the quizzes before you take the exam; 50% of the exam questions come from the quizzes!
Make sure you go through all the lessons. The videos and quizzes alone do not cover all you need to pass the exam.
To pass the exam, you will need a 90% or above mark.
Get your system ready for this certification! Follow the guidelines to install Wwise, and any other tools, assets and files you’ll be using throughout this course.
Module 1: From silence to sound
Transform a simple action in the game Cube—the throwing of an ice gem—into an engaging experience, complete with an ice blast sound effect. Let’s get started!
Module 2: Using a single WAV file for multiple applications
Learn to use different parts of a WAV file for different purposes and how to fine-tune them.
Module 3: Creating sonic variety with few resources
Learn to work within these constraints by creating a lot of sonic variety with few resources.
Module 4: Using Switches
Attach footstep sounds to the Wwizard’s movements and change that sound anytime the surface under his feet changes.
Module 5: Using Game Parameters
Create audible feedback related to the Wwizard's health.
Module 6: Using States
Make sure the sound of his heartbeat stops when he's defeated (gulp!).
Module 7: Profiling Game Syncs
Learn some techniques to quickly uncover the cause of any such issues.
Module 8: Using 3D Spatialization
Use 3D Spatialization to make the droning teleporter sound gradually increase in volume and frequency as the player approaches the teleporter.
Module 9: Using 3D Position Automation
Position a sound in the 3D world in a way that's randomized!
Module 10: Using Speaker Panning
Use Speaker Panning to position woosh and magic sounds in the 3D world.
Module 11: Organizing with Actor-Mixers
Learn how to manage such large numbers.
Module 12: Understanding the Master Audio Bus
Learn how Wwise mixes fifty or more sounds together.
Module 13: Submixing with Additional Audio Busses
Learn to create dedicated busses for your environmental, music, and SFX sounds.
Module 14: Working with Effects
Add Effects to your toolbox, offering a world of possibilities, including reverbs, dynamic processors, equalization, and delay.
Module 15: Using Soundcaster
Learn to use the Soundcaster view to arrange multiple instances of the Transport Control.
Module 16: Configuring a Mixing Desk
Learn how to use the Mixing Desk alongside the Soundcaster view.
Module 17: Using Control Surfaces
Learn to go beyond this limitation and dramatically enhance your productivity using an external MIDI-based control surface as an alternate input device.
Module 18: Working with Multiple SoundBanks
Create a second SoundBank and then ensure all of your Events are added to one SoundBank or the other depending on when they are needed in the game.
Module 19: Managing SoundBank size
Learn how you can scale a project in the later stages of development.
Module 20: Optimizing your sound design
Learn how to determine how much processing power your design requires.