Lessons

20 lessons, 20 quizzes, 1 exam
Wwise 2024.1

Our 20 lessons cover all you need to get your Wwise Fundamentals certification. We're also providing you with 20 quizzes to test your knowledge prior to taking the exam. Although these quizzes are optional, we highly recommend that you complete them so that you are well prepared.

1

Complete all the quizzes before you take the exam; 50% of the exam questions come from the quizzes!

2

Make sure you go through all the lessons. The videos and quizzes alone do not cover all you need to pass the exam.

3

To pass the exam, you will need a 90% or above mark.

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Get your system ready for this certification! Follow the guidelines to install Wwise, and any other tools, assets and files you’ll be using throughout this course.

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Module 1: From silence to sound

Transform a simple action in the game Cube—the throwing of an ice gem—into an engaging experience, complete with an ice blast sound effect. Let’s get started!

Start lesson 1

Module 2: Using a single WAV file for multiple applications

Learn to use different parts of a WAV file for different purposes and how to fine-tune them.

Start lesson 2

Module 3: Creating sonic variety with few resources

Learn to work within these constraints by creating a lot of sonic variety with few resources.

Start lesson 3

Module 4: Using Switches

Attach footstep sounds to the Wwizard’s movements and change that sound anytime the surface under his feet changes.

Start lesson 4

Module 5: Using Game Parameters

Create audible feedback related to the Wwizard's health.

Start lesson 5

Module 6: Using States

Make sure the sound of his heartbeat stops when he's defeated (gulp!).

Start lesson 6

Module 7: Profiling Game Syncs

Learn some techniques to quickly uncover the cause of any such issues.

Start lesson 7

Module 8: Using 3D Spatialization

Use 3D Spatialization to make the droning teleporter sound gradually increase in volume and frequency as the player approaches the teleporter.

Start lesson 8

Module 9: Using 3D Position Automation

Position a sound in the 3D world in a way that's randomized!

Start lesson 9

Module 10: Using Speaker Panning

Use Speaker Panning to position woosh and magic sounds in the 3D world.

Start lesson 10

Module 11: Organizing with Actor-Mixers

Learn how to manage such large numbers.

Start lesson 11

Module 12: Understanding the Master Audio Bus

Learn how Wwise mixes fifty or more sounds together.

Start lesson 12

Module 13: Submixing with Additional Audio Busses

Learn to create dedicated busses for your environmental, music, and SFX sounds.

Start lesson 13

Module 14: Working with Effects

Add Effects to your toolbox, offering a world of possibilities, including reverbs, dynamic processors, equalization, and delay.

Start lesson 14

Module 15: Using Soundcaster

Learn to use the Soundcaster view to arrange multiple instances of the Transport Control.

Start lesson 15

Module 16: Configuring a Mixing Desk

Learn how to use the Mixing Desk alongside the Soundcaster view.

Start lesson 16

Module 17: Using Control Surfaces

Learn to go beyond this limitation and dramatically enhance your productivity using an external MIDI-based control surface as an alternate input device.

Start lesson 17

Module 18: Working with Multiple SoundBanks

Create a second SoundBank and then ensure all of your Events are added to one SoundBank or the other depending on when they are needed in the game.

Start lesson 18

Module 19: Managing SoundBank size

Learn how you can scale a project in the later stages of development.

Start lesson 19

Module 20: Optimizing your sound design

Learn how to determine how much processing power your design requires.

Start lesson 20
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