Lessons

Table of Contents

Lessons

Table of Contents

Lesson 1: Re-sequencing – Creating Variation Using a Sequential Approach
Importing the Assets
Viewing Waveforms on a Timeline
Defining the Timing Grid
Positioning Entry and Exit Cues
Using Music Playlist Containers
Understanding Tempo and Time Signature Inheritance
Populating a Music Playlist
Sequence Continuous
Random Continuous
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Configuring Multi-Group Playlists
Adding New Groups to a Playlist
Setting Randomized Loop Counts
Advanced Nesting of Groups
Viewing Behavior and Performance in Profiler
Building the Music Into the Game
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Lesson 2: Re-orchestration – Using a Layered Approach
Building a Layered Structure
Setting the Tempo and Cues
Looping a Music Segment using a Playlist Container
Experimentation with the Layered Approach
Editing Clips
Looping Clips
Copying a Clip
Splitting and Deleting Clips
Using Fades
Adding Filter Curves
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Configuring Sub-Tracks
Random Step Music Tracks
Sequence Step Music Tracks
Building the Layered Approach into Cube
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Lesson 3: Creating Mixed Method Playlists
Using an Existing Music Segment as a Template
Copying the Template Object
Clearing the Clips
Batch-Renaming the Music Tracks
Importing Audio Files to Music Tracks
Importing Multiple Files to Music Sub-Tracks
Combining Sequential and Layered Structures
Finishing the Combat Music
Importing the Remaining Assets
Building the Playlist Structure
Lesson 4: Working with MIDI
Importing a MIDI File
Connecting MIDI Tracks to a Synthesizer
Configuring Synth One
Assigning a Target to a MIDI Music Track
Editing Synth Properties
Adding Envelopes
Adding an LFO
Modifying an RTPC with MIDI Controllers
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Using the Same Synthesizer with Multiple Music Tracks
Configuring a Sampler
Configuring a Basic Sampler
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Setting up a Multi-Sampled Instrument
Using MIDI Filters
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Lesson 5: Creating Interaction
Understanding Stingers
Configuring a Music Segment for use as a Stinger
Creating a Trigger
Adding Stingers to Music Objects
Test Your Stinger
Add the Health Stingers
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Using States
Using Switch Sub-Tracks
Configuring the Switch Group
Assigning Switches to Sub-Tracks
Adjusting the Transition When Switching Sub-Tracks
Mapping an RTPC to a Switch
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Lesson 6: Implementing Transitions Part I
Configuring a Music Switch Container
Using a State with Transitions
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Adjusting the Default Transition Rule
Creating Customized State Groups for Transitions
Creating a Custom State Group
Configuring Paths with Multiple States
Using Events to Set States
Testing with Soundcaster
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Lesson 7: Transitions Part II
Smoothing Transition Decisions
Transitioning in Time to a Different Music Segment
Transitioning to Specific Playlist Items
Creating a Custom Switch Group for Music
Assigning Music Segments to the Switch Group
Configuring RTPC Values to Control a Switch
Creating Events for Enemy Awareness
Viewing RTPC Values in the Object Profiler
Using Transition Segments
Audition the Transition Music
Configuring the Transition Segment
Configuring the Events for the Storyline
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Lesson 8: Mixing
Creating a Bus Structure
Creating a Music Mixer
Volume and Metering
Configuring Meters in the Mixing Desk
Adjusting the Meter View
Using Loudness Metering
Using a Compressor to Control Volume
Adding Reverberation
Applying Reverb to MIDI Tracks
Applying Dynamic Reverberation
Panning Considerations
Side-Chaining Stingers
Configuring Busses
Tailoring Meter Output Values
Generating an RTPC
Mapping the Sidechain RTPC to the Target Bus

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