7 lessons, 7 quizzes, 1 exam
Our 7 lessons cover all you need to get your Wwise-251 certification. We're also providing you with 7 quizzes to test your knowledge prior to taking the exam. Although these quizzes are optional, we highly recommend that you complete them so that you are well prepared.
Complete all the quizzes before you take the exam; 50% of the exam questions come from the quizzes!
Make sure you go through all the lessons. The videos and quizzes alone do not cover all you need to pass the exam.
To pass the exam, you will need a 90% or above mark.
Installation of Wwise
Get your system ready for this certification! Follow the guidelines to install Wwise, and any other tools, assets and files you’ll be using throughout this course.
Lesson 1: Understanding Resource Usage
Understand the first step in optimizations: what resources you have and how the sound engine is using them. You’ll learn how to load from memory, load by streaming and how to use the Profiler.
Lesson 2: Conversion and Compression
Deep dive into Conversion Setting ShareSets. You’ll learn how to configure sample rate, audio channels, and learn how to choose the most optimal audio format for your audio sources.
Lesson 3: Voice Management
Stay in control of your physical and virtual voices. Use priorities, virtual voice behaviors and voice limits, to reduce resource usage, and learn how to create Level-of-Detail systems with Wwise.
Lesson 4: Effects
Optimize your Effects by rendering and adjusting effect controls, and determine the most optimal processing pipeline. Learn how to use the Wwise Integrity Report to scan your project for more optimizations.
Lesson 5: Platform Management
Scale soundscape diversity with platform resources. Learn to manage platforms, exclude audio objects / audio source, set individual property values per platform, and optimize music systems.
Lesson 6: SoundBank Granularity
Separate your audio content and load progressively. Learn to minimize your SoundBank memory usage by only loading what’s necessary and integrate a SoundBank into a Unity scene.