Lesson 5

Table of Contents

Controlling Game Syncs from Script

Once you have used a variety of AkBank, AkEvent, and AkAmbient components to integrate your audio content, a common approach to getting more control over your soundscape is to use Game Syncs. By connecting a Game Sync to a system or feature in Unity, you can change the characteristics of a sound based on what happens at runtime. This allows you to control a sound's behavior in accordance with any game mechanic, and thereby increase the sense of connectedness between the events or actions in the game and the soundscape.

[Note]

Although critical content has been updated to reflect major changes in Wwise, some images might still show the 2019.1 version. These minor discrepancies won't affect your understanding of Wwise features and usability. In the near future, all visual elements will be up to date.


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