Lesson 2

Table of Contents

Ambiences

With your shiny new sword in hand, you venture towards the Woodlands to combat the Evil Spit Plants. You take a step onto the bridge and notice the harmonic flow of water gently waving from beneath it.

To enable the flowing River sounds you might use the AkEvent component on the River game object. This will cause the sound to be emitted from the center of the game object, however, this might not represent the River very well from all sides.

In such cases, you can use a different script for positioning, like the AkAmbient component. While this component offers the same options as AkEvent, it will provide you with additional positioning modes as well.


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